ipa

How can I get .apk and .ipa file from flutter?

限于喜欢 提交于 2019-12-03 07:15:33
问题 I am new to flutter programming and I've created a demo app, its running fine on both android and iOS device. I want to see .apk and .ipa file in flutter. Can anyone help me to get these files from flutter. Where can I see these files in folders or is there any other solution. 回答1: For Android an APK is generated every time you build the app, e.g. with flutter run . You will find that in your project folder under <project>/build/app/outputs/apk/debug/app-debug.apk . If you want a release APK,

Swift libraries included twice in IPA

我与影子孤独终老i 提交于 2019-12-03 07:14:30
问题 I discovered that all the Swift libraries (libswiftCore.dylib, libswiftCoreGraphics.dylib,...) exist twice in the IPA. After decompressing the IPA, there is one version of theses libraries inside the folder SwiftSupport and the same files again inside Payload/Frameworks. As far as I found out, the SwiftSupport folder is always generted by Xcode when a Swift-project is built. But where do the Swift libraries in Payload/Frameworks come from and how can I get rid of them? 回答1: I think that if

Generating ipa from xcode command-line

半世苍凉 提交于 2019-12-03 03:49:06
问题 Whats the best approach for generating an IPA file from command-line? I'm on xcode 4.2 and generating the archive using: xcodebuild -scheme AppStore clean archive This generates the .dSYM and .app files in the build output directory, after codesigning. How should I proceed to generate the .ipa file? In other words, I'm looking for the command-line equivalent of doing the following in GUI Organizer - Archives Share iOS App Store Package Don't Re-sign Thanks! 回答1: The missing piece is using the

Very tricky question about iPhone/iPad resigned builds behaviors

耗尽温柔 提交于 2019-12-03 03:41:26
Here's the thing.. Scenario: I got a ipa file which I get as a result of an Archive + Share process using XCode. The ipa file is signed using ad hoc distribution certificates and it can be installed without any problems. The application saves some information in the keychain which is accessed without any problems using the build I just made. After that, I re-sign the application using the codesign command with Enterprise distribution certificate after making some changes in the applicaction.app package. This changes includes changing the name of the application and bundle id from the info

How to download and install .ipa outside App Store with .plist

試著忘記壹切 提交于 2019-12-03 03:18:58
Today I discovered an app. This app is not available to the App Store, if I want to try this, I just have to click on the link since my iPhone : itms-services://?action=download-manifest&url=http://*********.s3.amazonaws.com/********-ios.plist And the application installs in my home page. The link forced to download a .plist : What it this way ? What it's the deal with provisioning profile or the certificats ? It's just a way of distributing an app for beta testing using your distribution profile, but without submitting it to Apple. The .plist it's just a link to where the .ipa (the app) is

Create .ipa for iPhone

做~自己de王妃 提交于 2019-12-03 02:01:51
问题 I developed one application for iPhone. After I build I got .app file in build folder. My application name is Myapp, then i got Myapp.app file in the build folder. My problem is i want to create the .ipa file. how is that.. it is for to install jailbraked iPhone.. 回答1: Create a folder named Payload . Copy Myapp.app (from products of your project) into the Payload directory. Right click and Compress the Payload directory. Rename the zip file to Myapp.ipa . ** Update ** This answer is very old.

Retrieve certificate expiration date from an .ipa file?

╄→尐↘猪︶ㄣ 提交于 2019-12-03 01:08:49
I know how to view the expiration date of an .ipa file's provisioning profile (by renaming the ipa to zip, then unzip it and view the ExpirationDate key in the embedded.mobileprovisioning file). But how can I view the expiration date of the certificate itself that was used to sign the ipa? I found that you can use the codesign utility to "extract" certs: codesign --display --extract-certificates /Applications/Example.app This produces three files: codesign0, codesign1, codesign2. Not sure how to proceed after that. Roy K Do the following: unzip -q MyApp.ipa $ codesign -d --extract-certificates

Invalid Binary Error

时光怂恿深爱的人放手 提交于 2019-12-03 00:41:40
An update for an already existing app I have was submitted this morning. The update was very minor barely any changes were made. Apple has now sent me this email stating.. the following issues must be corrected:.. Invalid Bundle Structure - Your package contains a bundle with the following issue: IPA bundle does not include a Payload directory. How do I fix this? Ok, my answer has been deleted because it was not an answer to the question. I do not have enough points to comment your question (that's what I tried to do because I obviously don't have the answer — just the same problem as you and

iOS IPA file size - xcode-archive vs. xcodebuild command

若如初见. 提交于 2019-12-02 21:22:54
I have encountered a problem where the size of iOS application file (IPA) is different between a file built using XCode-GUI archive action and the one created using a command-line build (xcodebuild command). The size matters because we're getting the following message from Apple: The app binary listed below was 44.6 MB when you submitted it, but will be 51.2 MB once processed for the App Store. This exceeds the cellular network download size limit and would require your app to be downloaded over Wi-Fi The IPA file built with Xcode is 7MB smaller than the one built with XCodeBuild command. The

Generating the IPA file of my Xamarin App without an iOS device

放肆的年华 提交于 2019-12-02 21:12:49
I have created a Xamarin Forms App for both Android and iOS devices from Visual Studio 2017 and Windows. To test and build the iOS app, I have used a Mac with Xamarin Mac Agent. Now I have to build an IPA file for internal testing, however I'm unable to do it because when I build my project for the iOS simulator, it's not generated the IPA file. I have also tried to use both Ad-hoc and AppStore build options. I know that with XCode 7+ you can create an IPA file for internal testing without an Apple Developer Account, but do I need to have a physical iOS device in order to get the IPA file? I