ipa

Generating ipa from xcode command-line

随声附和 提交于 2019-12-02 17:14:32
Whats the best approach for generating an IPA file from command-line? I'm on xcode 4.2 and generating the archive using: xcodebuild -scheme AppStore clean archive This generates the .dSYM and .app files in the build output directory, after codesigning. How should I proceed to generate the .ipa file? In other words, I'm looking for the command-line equivalent of doing the following in GUI Organizer - Archives Share iOS App Store Package Don't Re-sign Thanks! The missing piece is using the PackageApplication utility. /usr/bin/xcrun -sdk iphoneos PackageApplication -v $FULL_PATH_TO_APP -o $OUTPUT

Create .ipa for iPhone

青春壹個敷衍的年華 提交于 2019-12-02 17:09:42
I developed one application for iPhone. After I build I got .app file in build folder. My application name is Myapp, then i got Myapp.app file in the build folder. My problem is i want to create the .ipa file. how is that.. it is for to install jailbraked iPhone.. Create a folder named Payload . Copy Myapp.app (from products of your project) into the Payload directory. Right click and Compress the Payload directory. Rename the zip file to Myapp.ipa . ** Update ** This answer is very old. Use Xcode to build .ipa archives now. (Product > Archive) Run Script /bin/sh mkdir $CONFIGURATION_BUILD_DIR

What contributes to the size of assets in an IOS App and how can I shrink this?

末鹿安然 提交于 2019-12-02 16:18:09
问题 I have an iOS app built in Xcode 6 which uses an Asset Catalog to store 71MB of images. I have only includes the @3x images in my Asset Catalog to try and keep the size of the app under 100MB. The only exception to the @3x rule is that I have included @1x and @2x images for the AppIcon group. All images are .JPG files with the exception of the AppIcon files which are .png files. When I archive and create an .IPA file, the size of the IPA is 117MB. When I open and look at the size of the Asset

How to Create the Upload File for Application Loader?

杀马特。学长 韩版系。学妹 提交于 2019-12-02 14:21:52
When I use Application Loader, I get to the point where it asks me to "Choose..." the file to be uploaded. If I understand correctly, it supposes to be the appName.app file I see under "Products" on my app bundle (I right click it and select "Show in Finder" to get to the specific file in library; then I'm supposed to ZIP it and the ZIP file is what I will choose in Application Loader). First, am I correct with this assumption? if yes... What should I define different in XCode than the way I used to build the application for testing (on simulator and on my personal iPhone)? Should I change the

Linker command failed with exit code 1; undefined symbols for architecture armv7s.

你说的曾经没有我的故事 提交于 2019-12-02 14:08:22
问题 This is a first time I've been trying to upload binary (new version of an iOS App, not a completely new app) to the iTunes store. When I attempt to create an archive, I receive three Apple Mach-o linker errors , which show up red in issue navigator. This is what shows up: ld: warning: ignoring file /Users/alinam/Library/Developer/Xcode/DerivedData/Latina_1-bklvousdwnrhhgenrxpftegwerkb/Build/Intermediates/ArchiveIntermediates/Latina 1/BuildProductsPath/Release-iphoneos/libCordova.a, file was

My app won't start on an iOS device (exported .ipa)

旧时模样 提交于 2019-12-02 11:20:34
I created an app with Swift 5 in Xcode 10 and added the UDIDs of multiple iOS devices to my developer account (got the $99 one). If I install my app on the device through Xcode, I can start the app, it's got an icon and everything works fine. I also exported the app as .ipa file: Pick the "Generic iOS Device" in Xcode (top left) Create archive (Product - Archive) Open the list of archives (Window - Organizer) Highlight on the archive that was just created and click on "Distribute app" iOS App Store - Next Export - Next Both options checked (include bitcode, upload app's symboles) - Next

2 ipa files for same app (for better size and performance)

半城伤御伤魂 提交于 2019-12-02 11:07:59
问题 I'm working on an iOS application which is developed for all devices (retina and non-retina) The size of the app is too big now to have compromise for all devices. (Why should iphone 3gs suffer size where it does not get quality?) Now, I would like to know if there is a way to optimize the size of game installed on the device. Specifically, is there a way in itunes submission process where we can have additional downloadable content on the server and can download it based on the device ? We

Unable to upload .ipa to iTunes using Application Loader

主宰稳场 提交于 2019-12-01 13:04:11
问题 I'm trying to upload my iPhone .ipa file to iTunesconnect. I've even uploaded builds recently successfully to iTunes Connect through application loader. But from last two days while I am trying to upload ipa the following errors occur and .ipa is not being uploaded to iTunes Connect. An error occurred while processing the http request for the webdav upload . An exception has occurred : Authorization required I have tried all the suggestions provided like tried uploading through application

Installing iOS Apps from a local plist (null) would like to install

喜你入骨 提交于 2019-12-01 04:09:07
问题 I'm trying to install an iOS app from a plist on the device's filesystem. NSString *launchNewPlistURL = [NSString stringWithFormat:@"itms-services://?action=download-manifest&url=file://%@",[self saveFilePath]]; [[UIApplication sharedApplication]openURL:[NSURL URLWithString:launchNewPlistURL]]; And I'm prompted with "(null) would like to install {myappname}". Usually (null) is the domain name the plist is coming from, but in this case it's null as it's a local file. Is there anyway to specify

Error when export archive

爷,独闯天下 提交于 2019-12-01 00:56:21
I have problem with using Export function in Xcode ("Your account already have distribution certificate") so I used solution with xcodebuild . It produce IPA file but I see this in console: ### Checking original app + /usr/bin/codesign --verify -vvvv /.../My.app Program /usr/bin/codesign returned 1 : [/.../My.app: resource envelope is obsolete ] Codesign check fails : /.../My.app: resource envelope is obsolete Is it a problem from my side and how to solve it? If you are using Mac OSX 10.9.5 or later, then there is an issue with OS codesigning with V2 signature. So, use --no-strict flag with