ipa

IPA File Structure - SupportSwift & Symbols

落爺英雄遲暮 提交于 2019-12-04 03:06:36
When unzipping the ".ipa" file, the output is: Payload directory that contains the application. However, sometimes the output is: Payload , SwiftSupport and Symbols directories. What are the conditions to generate both SwiftSupport and Symbols directories? Also, I noticed that SwiftSupport contains .dylib files, which -I assume- they are already exist in the application (right click -> show package contents -> frameworks), so: The application should work fine even if they are not exist, what are the purpose of generating them? I couldn't find any useful reference to describe what I'm looking

Can ipa file be created in debug mode?

♀尐吖头ヾ 提交于 2019-12-04 02:23:10
Two questions on ipa files. Can ipa file be created in debug mode? If so, how do you archive the file in debug mode? Our ipa file, after installed to a device, is outputting our logs to the console. Can we disable logging functionality to the console? My environment Xcode 4.6 and iOS 5 & 6. About the first question, yes, you can archive an app in Debug mode. From Xcode, browse the Product menu, Scheme , Manage Schemes , Edit . Select the Archive action on the left pane and choose Debug as Build Configuration in the drop down box. If you want to restrict logging only to Debug configurations,

How to programatically install a ipa file in iOS 6

霸气de小男生 提交于 2019-12-03 14:02:23
we use iOS private framework MobileInstallationInstall , it worked fine in iOS 5 like this: typedef int (*MobileInstallationInstall)(NSString *path, NSDictionary *dict, void *na, NSString *path2_equal_path_maybe_no_use); int result=pMobileInstallationInstall(ipaPath,[NSDictionary dictionaryWithObject:@"User" forKey:@"ApplicationType"],nil,ipaPath); But, in iOS 6, this method ( pMobileInstallationInstall ) always return -1. Can somebody help me ? Thanks a lot... xzstar please follow How do I change my iOS applications' entitlements? to sign your app and you need to add the following to the xml

How to download and install .ipa outside App Store with .plist

ぐ巨炮叔叔 提交于 2019-12-03 13:04:23
问题 Today I discovered an app. This app is not available to the App Store, if I want to try this, I just have to click on the link since my iPhone : itms-services://?action=download-manifest&url=http://*********.s3.amazonaws.com/********-ios.plist And the application installs in my home page. The link forced to download a .plist : What it this way ? What it's the deal with provisioning profile or the certificats ? 回答1: It's just a way of distributing an app for beta testing using your

xcode 4.3.1 - Share archive option not visible

点点圈 提交于 2019-12-03 12:29:46
I am trying to put my build up for testing on TestFlightApp. In my previous version of xcode, I was able to view the "share" option after archiving, which I used to create the ipa file. The ipa file was uploaded to testflight and everything worked as expected. With the upgrade to xcode 4.3.1, I don't see the share option. I tried using the distribute option and created the ipa. Then when I tried uploading the ipa to testflight, got the following error. 'Invalid IPA: values for key com.apple.developer.ubiquity-kvstore-identifier are mismatched between profile and binary' can someone help. Here

Validate and submit ipa to AppStore without source

只谈情不闲聊 提交于 2019-12-03 11:36:17
问题 I need to send an ipa to the client to submit it to the App Store (he has given me his .p12 key and certificate, together with the provisioning profile). When it was XCode 3.x (submission = upload through webbrowser), it is an easy process. But with XCode 4, how can I do this? I cannot validate and submit the app myself because I don't have my client's username and password for itunesconnect. He doesn't have the project, but just the ipa that I built, so he cannot archive/validate/submit it

Invalid Binary Error

Deadly 提交于 2019-12-03 10:10:31
问题 An update for an already existing app I have was submitted this morning. The update was very minor barely any changes were made. Apple has now sent me this email stating.. the following issues must be corrected:.. Invalid Bundle Structure - Your package contains a bundle with the following issue: IPA bundle does not include a Payload directory. How do I fix this? 回答1: Ok, my answer has been deleted because it was not an answer to the question. I do not have enough points to comment your

How to build an IPA without signing in Xcode 8

北战南征 提交于 2019-12-03 09:41:11
问题 I have searched around SO and other places. I have only found older versions of this answer that don't seem to work any more, and tons of other stuff that isn't even relevant in the latest version. Long story short, we have a developer providing an IPA to us, who doesn't want to join our developer group. I told him to send us an unsigned IPA, but we couldn't get it figured out based on our old process. Has anyone done this yet, and would you mind sharing your method with the world? Thanks!

How to create IPA in Xcode 7? [duplicate]

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-03 08:11:13
问题 This question already has answers here : How to create IPA in Xcode 6? (4 answers) Closed 3 years ago . I'm new in Xcode, I have Apple Developer account, but I don't know how to make IPA file. Can anybody explain, step by step, how to make IPA file in Xcode 7, please? Thank you. 回答1: You need to have an iOS device connected to your computer. Next, go to the Product menu at the top and select Archive. This will archive the current build and show you all of your Archives in the Organizer. In

iOS IPA file size - xcode-archive vs. xcodebuild command

独自空忆成欢 提交于 2019-12-03 07:55:01
问题 I have encountered a problem where the size of iOS application file (IPA) is different between a file built using XCode-GUI archive action and the one created using a command-line build (xcodebuild command). The size matters because we're getting the following message from Apple: The app binary listed below was 44.6 MB when you submitted it, but will be 51.2 MB once processed for the App Store. This exceeds the cellular network download size limit and would require your app to be downloaded