app-store-connect

Detect if iOS App is Downloaded from Apple's Testflight [duplicate]

牧云@^-^@ 提交于 2020-01-09 07:07:07
问题 This question already has answers here : How to tell at runtime whether an iOS app is running through a TestFlight Beta install (5 answers) Closed 3 years ago . In the past I've had separate build configurations for production and beta builds distributed through TestFlight. This made it easy to make modifications to beta builds, such as exposing additional settings the app to let testers test things more thoroughly and see more technical information about the status of the app. Is there a way

An error occurred uploading to the iTunes Store

别等时光非礼了梦想. 提交于 2020-01-09 04:18:47
问题 We Really need some help on this one: We've Struggled with all the Apple Mumbo-Jumbo for the Last two months and can't seem to get our APP on the APPStore... Right now my problem is after Validating the ARCHIVE compilation and sharing it.. in the Submit Process I Get - "An error occurred uploading to the iTunes Store" I Really don't Know what I'm doing wrong and don't seem to find ANYTHING on the Internet that solves the problem... I've been stugling with this for over a week now... I've

An error occurred uploading to the iTunes Store

╄→尐↘猪︶ㄣ 提交于 2020-01-09 04:18:06
问题 We Really need some help on this one: We've Struggled with all the Apple Mumbo-Jumbo for the Last two months and can't seem to get our APP on the APPStore... Right now my problem is after Validating the ARCHIVE compilation and sharing it.. in the Submit Process I Get - "An error occurred uploading to the iTunes Store" I Really don't Know what I'm doing wrong and don't seem to find ANYTHING on the Internet that solves the problem... I've been stugling with this for over a week now... I've

Can I force an iPhone user to upgrade an application?

杀马特。学长 韩版系。学妹 提交于 2020-01-08 15:49:24
问题 Is it possible to force the user to upgrade once there is a new version of my application available in the iTunes Store? I am presently working on an application. However, I want to force the upgrade whenever I upload a newer version, because the upgrade will have more features and I want to discard the previous version. Is this possible by default with iPhone or do I have to write my own implementation to check the current version and compare it to the store? 回答1: The only way system handles

Qt Mac OS Deployment - You must supply an Apple ID

萝らか妹 提交于 2020-01-07 00:34:10
问题 I have developed a Mac OS app in Qt 5.2.1 . I have used macdeployqt , signed frameworks and plugins, signed the app and made a package. When I use Application Loader to upload the pkg file, after a while, I get an error message You must supply an Apple ID . Any idea how to correct this? 回答1: I find that I need to use the Application Loader that I have downloaded separately from Itunes Connect instead of the one that comes bundled with Xcode. 来源: https://stackoverflow.com/questions/22642246/qt

AppStore Submission Issue

匆匆过客 提交于 2020-01-06 18:10:06
问题 I am submitting my first iOS app to the app store and I am having an issue that I do not know how to resolve. Here is a recap of what I have done: I went to the iOS dev center, created a provisioning and distribution profile (for the app store), and uploaded them to Xcode. Then I went onto iTunes connect and completed the entire application. In itunes Connect, the app status reads as 'ready for upload'. So I go back into Xcode, and do an archive using the profiles I made for this project. I

IOS application update - lost private key

时光怂恿深爱的人放手 提交于 2020-01-06 01:54:25
问题 I have an IOS application for a client and I need to push it as an update to the existing app. I already received the credentials of the itunesconnect account which includes the application however here is my problem. I don't have the private key which was used to publish the initial application which according to the below could cause a problem. The private key is locally stored on the Mac device (in this case, the old vendor). In the wrong hands, someone might attempt to distribute an app

Itunes Connect Archive stays in processing

自闭症网瘾萝莉.ら 提交于 2020-01-05 10:08:44
问题 I uploaded an archive from XCode to iTunes Connect successfully. But the Archive stays in "Processing" Status for almost 2 days now without any change. I can't change the status, and need to update the archive for being available for testflight users. Can anyone give me a helping hand on this? 回答1: Are you using Xcode 7? If so, try not including Bitcode in your app. Mine then processed in less than 30 minutes (previous builds with Bitcode all 24hrs +) 来源: https://stackoverflow.com/questions

iTunes Connect App Analytics & Sales and Trends showing different Values

╄→гoц情女王★ 提交于 2020-01-05 08:09:24
问题 So when I go to on iTunes Connect and then go to Sales and Trends, it shows I have 50k units. I click devices and it shows that 45k are from Desktop, 4k from iPhone and 1k from iPad. Which to me looks really weird. Then I go to App Analytics it says I have 5k downloads, and it is disregarding the 45k from Desktop. My app is not made for Mac. So why is that? 来源: https://stackoverflow.com/questions/39908994/itunes-connect-app-analytics-sales-and-trends-showing-different-values

iTunes connect enable game center

烈酒焚心 提交于 2020-01-05 07:50:34
问题 I try to test Game Center in my iPhone game, but when I try to connect with the following lines of code I get an alert that says "This game is not recognized by Game Center.". [[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error) { if (error == nil) { // Insert code here to handle a successful authentication. } else { // Your application can process the error parameter to report the error to the player. } }]; Now I've read many forums and looked at the Apple