app-store-connect

Issue when uploading binary to iTunes Connect with Xcode 9 on High Sierra (ERROR ITMS-90391)

懵懂的女人 提交于 2020-01-05 05:59:13
问题 When trying to upload a binary to iTunes connect using XCode 9 (or Application Loader) on High Sierra, I'm getting the following error: ERROR ITMS-90391: "Missing Icons. No icons found for watch application ‘AppName/Watch/WatchApp.app'. Make sure that its Info.plist file includes entries for CFBundleIconFiles." May I note here that the exact same binary was uploaded yesterday, using XCode 9GM on Sierra with no problems. Things I've already verified/tried: Cleaned project, deleted DerivedData

Unity3D Website look up returns nil in Unity3D 4.7.2

流过昼夜 提交于 2020-01-04 21:30:53
问题 Here is my code. HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://itunes.apple.com/lookup?id=1218822890"); request.AutomaticDecompression = DecompressionMethods.GZip | DecompressionMethods.Deflate; using(HttpWebResponse response = (HttpWebResponse)request.GetResponse()) using(Stream stream = response.GetResponseStream()) using(StreamReader reader = new StreamReader(stream)) { string textRead = reader.ReadToEnd(); Debug.Log("\nData Read = "); Debug.Log(textRead); } I tried to

Unity3D Website look up returns nil in Unity3D 4.7.2

拜拜、爱过 提交于 2020-01-04 21:30:50
问题 Here is my code. HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://itunes.apple.com/lookup?id=1218822890"); request.AutomaticDecompression = DecompressionMethods.GZip | DecompressionMethods.Deflate; using(HttpWebResponse response = (HttpWebResponse)request.GetResponse()) using(Stream stream = response.GetResponseStream()) using(StreamReader reader = new StreamReader(stream)) { string textRead = reader.ReadToEnd(); Debug.Log("\nData Read = "); Debug.Log(textRead); } I tried to

can't get In-App-Purchase hosted content to be actually hosted

ぐ巨炮叔叔 提交于 2020-01-04 12:48:29
问题 I have an iPad app with In-App Purchase that used to host its content with Urban Airship (a pox upon their house). Now I'm trying to convert this to use Apple's hosted content. I've created a .pkg file for one of my content items, and used Application Loader (multiple times now) to upload the content. The package passed validation, I clicked "Deliver," and I watched the progress bar as it was "Uploading package to the iTunes Store." In the "Hosted Content" tab for this item, "Host Content

can't get In-App-Purchase hosted content to be actually hosted

一笑奈何 提交于 2020-01-04 12:48:19
问题 I have an iPad app with In-App Purchase that used to host its content with Urban Airship (a pox upon their house). Now I'm trying to convert this to use Apple's hosted content. I've created a .pkg file for one of my content items, and used Application Loader (multiple times now) to upload the content. The package passed validation, I clicked "Deliver," and I watched the progress bar as it was "Uploading package to the iTunes Store." In the "Hosted Content" tab for this item, "Host Content

I localized my app to Japan but I cannot see it

孤人 提交于 2020-01-04 09:12:00
问题 recently I uploaded my app internationally including Japan, France, China, etc using iTunes Connect. I can see French version of my app at French Apple's App Store. However, I only appears in English at Japan & China's App Store. (I translated all the information in both languages just like in French) What happened? What should I do to fix this? 回答1: Did you submit the extra paperwork that is necessary to sell apps in Japan? There is a special form you need. Without that your apps won't

I localized my app to Japan but I cannot see it

爷,独闯天下 提交于 2020-01-04 09:11:28
问题 recently I uploaded my app internationally including Japan, France, China, etc using iTunes Connect. I can see French version of my app at French Apple's App Store. However, I only appears in English at Japan & China's App Store. (I translated all the information in both languages just like in French) What happened? What should I do to fix this? 回答1: Did you submit the extra paperwork that is necessary to sell apps in Japan? There is a special form you need. Without that your apps won't

Apple Pay On Web - Sandbox Testing

无人久伴 提交于 2020-01-04 07:00:30
问题 I have following the steps described in this link to perform a sandbox testing. But I was failed to use the sandbox tester that I have created in iTunesConnect. When I tried to login using the tester account in App Store on an iPhone, it prompts the following error. I have verified the apple ID but it still failed. How to resolve it? By the way, is it possible to add a test card to a real apple ID for testing? 回答1: The Apple Pay Sandbox account is not for signing into iTunes, but to iCloud.

Change New App Version number in iTunes Connect

允我心安 提交于 2020-01-04 02:40:08
问题 I believe I managed to somehow put myself in some kind of weird dead lock in iTunes Connect. I have an app with 2.14 as the current version. After writing an update, I decided to number the new version 2.2. iTunes Connect allowed me to do this. When I tried to validate the new version, it told me that in the iTunes connect world 2.2 is not higher than 2.14. That is OK and I was more than willing to change the numbering when compiling to 2.20. However, when I submit, it doesn't upload to the

Apple Account Not have any Development Teams

旧街凉风 提交于 2020-01-03 16:36:35
问题 I have logged in Xcode settings Accounts with my Apple ID and password, but still it's showing "Not on Any Development Teams". I am using Xcode 6.2. 回答1: This is an Xcode bug that has hit a lot of people. What seems to fix it is deleting the account from Xcode prefs using the "-" button, and then adding it back. I've done that on a couple of Macs, more than once, and it has always worked-- for a while. You may need to click "view details..." and then use the reload button afterward to ensure