问题
I draw a screen with OpenGL commands. And I must save this screen to .bmp or .png format. But I can't do it. I am using glReadpixels but I can't do continue. How can I save this drawing in c++ with OpenGL?
回答1:
Here it comes! you must include WinGDI.h (which i think the GL will do it!)
void SaveAsBMP(const char *fileName)
{
FILE *file;
unsigned long imageSize;
GLbyte *data=NULL;
GLint viewPort[4];
GLenum lastBuffer;
BITMAPFILEHEADER bmfh;
BITMAPINFOHEADER bmih;
bmfh.bfType='MB';
bmfh.bfReserved1=0;
bmfh.bfReserved2=0;
bmfh.bfOffBits=54;
glGetIntegerv(GL_VIEWPORT,viewPort);
imageSize=((viewPort[2]+((4-(viewPort[2]%4))%4))*viewPort[3]*3)+2;
bmfh.bfSize=imageSize+sizeof(bmfh)+sizeof(bmih);
data=(GLbyte*)malloc(imageSize);
glPixelStorei(GL_PACK_ALIGNMENT,4);
glPixelStorei(GL_PACK_ROW_LENGTH,0);
glPixelStorei(GL_PACK_SKIP_ROWS,0);
glPixelStorei(GL_PACK_SKIP_PIXELS,0);
glPixelStorei(GL_PACK_SWAP_BYTES,1);
glGetIntegerv(GL_READ_BUFFER,(GLint*)&lastBuffer);
glReadBuffer(GL_FRONT);
glReadPixels(0,0,viewPort[2],viewPort[3],GL_BGR,GL_UNSIGNED_BYTE,data);
data[imageSize-1]=0;
data[imageSize-2]=0;
glReadBuffer(lastBuffer);
file=fopen(fileName,"wb");
bmih.biSize=40;
bmih.biWidth=viewPort[2];
bmih.biHeight=viewPort[3];
bmih.biPlanes=1;
bmih.biBitCount=24;
bmih.biCompression=0;
bmih.biSizeImage=imageSize;
bmih.biXPelsPerMeter=45089;
bmih.biYPelsPerMeter=45089;
bmih.biClrUsed=0;
bmih.biClrImportant=0;
fwrite(&bmfh,sizeof(bmfh),1,file);
fwrite(&bmih,sizeof(bmih),1,file);
fwrite(data,imageSize,1,file);
free(data);
fclose(file);
}
回答2:
Unless you're feeling particularly ambitious (or perhaps masochistic) you probably want to use a library like DevIL that already supports this. The current version can load and/or save in both PNG and BMP formats, along with a few dozen others.
Compared to something like IJG, this is oriented much more heavily toward working with OpenGL or DirectX (e.g., it can load a file fairly directly into an texture or vice versa).
回答3:
One thing need to be fixed at:
bmih.biXPelsPerMeter = bmih.biYPelsPerMeter = 0;
Otherwise, some picture edit can not open correctly.
回答4:
I know you're asking for raster formats, but an indirect way would be to first output vector graphics through gl2ps (http://www.geuz.org/gl2ps/). Examples of usage are provided with the package and on the site (http://www.geuz.org/gl2ps/#tth_sEc3).
Then, the vector output can be converted to the format of your choice using another tool (Inkscape, Image/GraphicsMagick, etc.) or library. An added benefit is you can convert to bitmaps of any resolution in the future.
来源:https://stackoverflow.com/questions/9657196/how-can-i-save-opengl-draw-with-opengl