pass data between shader programs
问题 Ok I'm going to keep this as simple as possible. I want to pass data between shader programs. I'm using readPixels currently to do that but I feel it may be slowing operations down and I'm exploring faster options. what my program does: program1 does my rendering to the canvas. program2 does some wonderful operations in it's shaders that I want to pass to program1. MY QUESTIONS: is it possible to use the vbo from program2 and pass that to program1 for rendering? From what it sounds like in