I've just figured out what is an unwind segue and how to use it with the great answers from this question. Thanks a lot.
However, here's a question like this:
Let's say there is a button in scene B which unwind segues to scene A, and before it segues I want something to be done, such as saving the data to database. I created an action for this button in B.swift, but it seems it goes directly to scene A without taking the action appointed.
Anyone knows why or how to do this?
Thank you.
You can do it the way you describe, or by using a prepareForSegue
override function in the viewController you are unwinding from:
@IBAction func actionForUnwindButton(sender: AnyObject) {
println("actionForUnwindButton");
}
or...
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
println("prepareForSegue");
}
The first example is as you describe. The button is wired up to the unwind segue and to the button action in Interface Builder. The button action will be triggered before the segue action. Perhaps you didn't connect the action to the button in interface builder?
The second example gives you have access to the segue's sourceViewController
and destinationViewController
in case that is also useful (you also get these in the unwind segue's function in the destination view controller).
If you want to delay the unwind segue until the button's local action is complete, you can invoke the segue directly from the button action (instead of hooking it up in the storyboard) using self.performSegueWithIdentifier
(or follow wrUS61's suggestion)
EDIT
you seem to have some doubts whether you can work this by wiring up your button both to an unwind segue and to a button action. I have set up a little test project like this:
class BlueViewController: UIViewController {
@IBAction func actionForUnwindButton(sender: AnyObject) {
println("actionForUnwindButton");
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
println("prepareForSegue");
}
}
class RedViewController: UIViewController {
@IBAction func unwindToRed(sender: UIStoryboardSegue) {
println("unwindToRed");
}
}
BlueViewController has a button that is connected in the storyboard to BOTH the unwindToRed
unwind segue AND the actionForUnwindButton
button. It also overrides prepareForSegue
so we can log the order of play.
Output:
actionForUnwindButton
prepareForSegue
unwindToRed
Storyboard:
EDIT 2
your demo project shows this not working. The difference is that you are using a barButtonItem to trigger the action, whereas I am using a regular button. A barButtonItem fails, whereas a regular button succeeds. I suspect that this is due to differences in the order of message passing (what follows is conjecture, but fits with the observed behaviour):
(A) UIButton in View Controller
ViewController's button receives touchupInside
- (1) sends action to it's method
- (2) sends segue unwind action to storyboard segue
all messages received, and methods executed in this order:
actionForUnwindButton
prepareForSegue
unwindToRed
(B) UIBarButtonItem in Navigation Controller Toolbar
Tool bar buttonItem receives touchupInside
- (1) sends segue unwind action to storyboard segue
- (2) (possibly, then) sends action to viewController's method
Order of execution is
prepareForSegue
unwindToRed
actionForUnwindButton
prepareForSegue
and unwind
messages received. However actionForUnwindButton
message is sent to nil as viewController is destroyed during the segue. So it doesn't get executed, and the log prints
prepareForSegue
unwindToRed
In the case of (B), the viewController is destroyed before the method reaches it, so does not get triggered
So it seems your options are...
(a) use a UIButton with action and unwind segue
(b) trigger your actions using prepareForSegue
, which will be triggered while the viewController is still alive, and before the segue takes place.
(c) don't use an unwind segue, just use a button action. In the action method you can 'unwind' by calling popToViewController
on your navigation controller.
By the way, if you implement a toolBar on the viewController (not using the navigation controller's toolbar) the result is the same: segue gets triggered first, so button action fails.
If you are able to perform unWind Segue Successfully. Then the method in destination View Controller is called just before the segue take place, you can do what ever you want in source viewcontroller by using the segue object.
- (IBAction)unwindToThisViewController:(UIStoryboardSegue *)unwindSegue
{
CustomViewController *vc = (CustomViewController*) unwindSegue.sourceViewController;
[vc performAnyMethod];
[vc saveData];
NSString *temp = vc.anyProperty;
}
if you want your logic in source Controller then implement prepareForSegue in Scene B and set the unWind segue Identifier from Storyboard > Left View hierarchy Panel > under Exit in Scene B.
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([[segue identifier] isEqualToString:@"backToSource"])
{
NSLog(@"Going Back");
}
}
At first, you should call the send data function in prepareForSegue method.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if([[segue identifier] isEqualToString:@"UnwindIdentifier"]) {
// send data
}
}
If you don't want to let unwind segue happen before getting response from the server, you should override
- (BOOL)shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender
method and return NO;
. Then you can perform segue manually when you get the server response by calling:
[self performSegueWithIdentifier:@"UnwindIdentifier" sender:sender];
来源:https://stackoverflow.com/questions/28380923/how-to-do-something-before-unwind-segue-action