问题
I am working on a camera app where the camera views are shown modally. After I am done with cropping. I perform an unwind segue to the MainPageViewController
. (Please see the screenshot)
My unwind function inside MainPageViewController
is as follows;
@IBAction func unwindToMainMenu(segue: UIStoryboardSegue) {
self.performSegueWithIdentifier("Categories", sender: self)
}
where "categories" is the push segue identifier from MainPageViewController
to CategoriesTableViewController
.
The program enters the unwindToMainMenu
function but it does not perform the push segue. Any idea how to fix this?
Note: I found the same question but the answer suggests to change the storyboard structure.
回答1:
A bit late to the party but I found a way to do this without using state flags
Note: this only works with iOS 9+, as only custom segues support class names prior to iOS9 and you cannot declare an exit segue as a custom segue in storyboards
1. Subclass UIStoryboardSegue with UIStoryboardSegueWithCompletion
class UIStoryboardSegueWithCompletion: UIStoryboardSegue {
var completion: (() -> Void)?
override func perform() {
super.perform()
if let completion = completion {
completion()
}
}
}
2. Set UIStoryBoardSegueWithCompletion as the class for your exit segue
note: the action for this segue should be unwindToMainMenu
to match the original question
3. Update your unwind @IBAction to execute the code in the completion handler
@IBAction func unwindToMainMenu(segue: UIStoryboardSegue) {
if let segue = segue as? UIStoryboardSegueWithCompletion {
segue.completion = {
self.performSegueWithIdentifier("Categories", sender: self)
}
}
}
Your code will now execute after the exit segue completes its transition
回答2:
I want to provide my own solution to this problem for now. Any further answers are always welcome.
I put a boolean variable and viewDidAppear function to MainPageViewController
.
var fromCamera = false
override func viewDidAppear(animated: Bool) {
if fromCamera {
self.performSegueWithIdentifier("categorySelection", sender: self)
self.fromCamera = false
}
}
I set fromCamera
to true
before I perform unwind segue from CropViewController
. By that way, I perform segue to category screen only if an unwind segue from crop view is performed.
回答3:
Taking forward this answer (I only had Objective-C code)
Subclass UIStoryBoardSegue
#import <UIKit/UIKit.h>
@interface MyStoryboardSegue : UIStoryboardSegue
/**
This block is called after completion of animations scheduled by @p self.
*/
@property (nonatomic, copy) void(^completion)();
@end
And call this completion block after completion of animations.
@implementation MyStoryboardSegue
- (void)perform {
[super perform];
if (self.completion != nil) {
[self.destinationViewController.transitionCoordinator
animateAlongsideTransition:nil
completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
if (![context isCancelled]) {
self.completion();
}
}];
}
}
@end
回答4:
Taking forward the previous two answers, there is a bit more detail about the objective c version here (I too only had Objective-C code)
Subclass UIStoryboardSegue with UIStoryboardSegueWithCompletion
class UIStoryboardSegueWithCompletion: UIStoryboardSegue { var completion: (() -> Void)?
override func perform() { super.perform() if let completion = completion { completion() } }
}
UIStoryboardSegueWithCompletion.h
#import <UIKit/UIKit.h>
@interface MyStoryboardSegue : UIStoryboardSegueWithCompletion
@property (nonatomic, copy) void(^completion)();
@end
UIStoryboardSegueWithCompletion.m
#import "UIStoryboardSegueWithCompletion.h"
@implementation UIStoryboardSegueWithCompletion
- (void)perform {
[super perform];
if (self.completion != nil) {
[self.destinationViewController.transitionCoordinator
animateAlongsideTransition:nil
completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
if (![context isCancelled]) {
self.completion();
}
}];
}
}
@end
- Set UIStoryBoardSegueWithCompletion as the class for your exit segue
note: the action for this segue should be unwindToMainMenu to match the original question [image showing segue ui][1] [image showing segue ui 2][2]
Select exit segue from storyboard Add custom class
-(IBAction)unwindToMainMenu(UIStoryboardSegue *)segue {
if([segue isKindOfClass:[UIStoryboardSegueWithCompletion class]]){
UIStoryboardSegueWithCompletion *segtemp = segue;// local prevents warning
segtemp.completion = ^{
NSLog(@"segue completion");
[self performSegueWithIdentifier:@"Categories" sender:self];
};
}
}
Your code will now execute after the exit segue completes its transition
回答5:
I'm guessing the performSegue is not firing because the unwind segue has not yet finished. The only thing I can think of at the moment, is to delay calling the performSegue using dispatch_after
. This seems very "hacky" to me though.
@IBAction func unwindToMainMenu(segue: UIStoryboardSegue) {
dispatch_after(1, dispatch_get_main_queue()) { () -> Void in
self.performSegueWithIdentifier("Categories", sender: self)
}
}
回答6:
The exit segue IBAction method happens before the actual unwind segue is finished. I had the same issue and resolved it this way (if you don't mind my paraphrasing of your code). It avoids the extra time and animations from relying on ViewDidAppear.
@IBAction func unwindToMainMenu(segue: UIStoryboardSegue) {
let categoriesTable = UIStoryboard(name: "Main", bundle: nil).instantiateViewControllerWithIdentifier("CategoryTableViewController")
self.navigationController?.viewControllers.append(categoriesTable)
self.navigationController?.showViewController(categoriesTable, sender: self)
}
Hope this is helpful for anyone else who runs into this and just wants an instantaneous transition!
来源:https://stackoverflow.com/questions/27483881/perform-push-segue-after-an-unwind-segue