问题
I create a drawing iOS application in which I would like to create a "Save Image" method. The drawing takes place inside the touchesMoved: method.
- (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
[self drawToCache:touch];
[self setNeedsDisplay];
}
- (void) drawToCache:(UITouch*)touch {
hue += 0.005;
if(hue > 1.0) hue = 0.0;
UIColor *color = [UIColor colorWithHue:hue saturation:0.7 brightness:1.0 alpha:1.0];
CGContextSetStrokeColorWithColor(cacheContext, [color CGColor]);
CGContextSetLineCap(cacheContext, kCGLineCapRound);
CGContextSetLineWidth(cacheContext, 15);
CGPoint lastPoint = [touch previousLocationInView:self];
CGPoint newPoint = [touch locationInView:self];
CGContextMoveToPoint(cacheContext, lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(cacheContext, newPoint.x, newPoint.y);
CGContextStrokePath(cacheContext);
CGRect dirtyPoint1 = CGRectMake(lastPoint.x-10, lastPoint.y-10, 20, 20);
CGRect dirtyPoint2 = CGRectMake(newPoint.x-10, newPoint.y-10, 20, 20);
[self setNeedsDisplayInRect:CGRectUnion(dirtyPoint1, dirtyPoint2)];
}
I would like to save what I have drawn to a .PNG file.
Is there a solution?
回答1:
You need to actually set a path location. Expanding on CrimsonDiego's code, this will put the image in your /Documents directory of the App.
NSString *docsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *path = [docsDirectory stringByAppendingPathComponent:@"myImage.png"];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
NSData *imageData = UIImagePNGRepresentation(image);
[imageData writeToFile:path atomically:YES];
回答2:
The solution is very straightforward:
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
NSData *imageData = UIImagePNGRepresentation(image);
[imageData writeToFile:@"myImage.png"];
来源:https://stackoverflow.com/questions/10744738/how-save-cgcontextref-as-png-file