问题
I was trying to use iCarousel for one my solutions, I need to achieve something like the image below
It should be exactly the way
iCarouselOptionFadeMin
iCarouselOptionFadeMax
iCarouselOptionFadeRange
iCarouselOptionFadeMinAlpha
works using
- (CGFloat)carousel:(iCarousel *)carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value
I tried to create a function exactly like
- (CGFloat)alphaForItemWithOffset:(CGFloat)offset
I discovered that it cane be done using offset
values, but things are not working me, can any one can help me achieving this?
Thanks.
回答1:
You can do this via the iCarousel
's iCarouselTypeCustom
type in the delegate method
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
Just set the type of the carousel (e.g. in viewDidLoad
of the carousel's view controller):
self.carousel.type = iCarouselTypeCustom;
And calculate the transform as you like. I've laid the objects on a hyperbola, and shrink them in addition a bit as they move away from the center. That quite resembles your image, I think:
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.0f]*carousel.itemWidth;
//The larger these values, as the items move away from the center ...
//... the faster they move to the back
const CGFloat zFactor = 150.0f;
//... the faster they move to the bottom of the screen
const CGFloat normalFactor = 50.0f;
//... the faster they shrink
const CGFloat shrinkFactor = 3.0f;
//hyperbola
CGFloat f = sqrtf(offset*offset+1)-1;
transform = CATransform3DTranslate(transform, offset*offsetFactor, f*normalFactor, f*(-zFactor));
transform = CATransform3DScale(transform, 1/(f/shrinkFactor+1.0f), 1/(f/shrinkFactor+1.0f), 1.0);
return transform;
}
and the result:
you can adjust the float constants to your liking.
For moving items around a circle while scaling them just use goniometric functions for translation, then rotate and scale:
- (CGFloat)carousel:(iCarousel *)carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value
{
if (option == iCarouselOptionSpacing)
{
return value * 2.0f;
}
if(option == iCarouselOptionVisibleItems)
{
return 11;
}
if(option == iCarouselOptionWrap) return YES;
return value;
}
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
const CGFloat radius = [self carousel:carousel valueForOption:iCarouselOptionRadius withDefault:200.0];
const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.0f]*carousel.itemWidth;
const CGFloat angle = offset*offsetFactor/radius;
//... the faster they shrink
const CGFloat shrinkFactor = 2.0f;
//hyperbola (now only for shrinking purposes)
CGFloat f = sqrtf(offset*offset+1)-1;
transform = CATransform3DTranslate(transform, radius*sinf(angle), radius*(1-cosf(angle)), 0.0);
transform = CATransform3DRotate(transform, angle, 0, 0, 1);
transform = CATransform3DScale(transform, 1/(f*shrinkFactor+1.0f), 1/(f*shrinkFactor+1.0f), 1.0);
return transform;
}
and again, the result:
you can adjust the spacing and the radius in the carousel:valueForOption:withDefault:
method.
Enjoy! :)
回答2:
A little modified and in SWIFT to copy paste ;) - works perfekt for me
func carousel(carousel: iCarousel, valueForOption option: iCarouselOption, withDefault value: CGFloat) -> CGFloat {
if option == iCarouselOption.Spacing {
return value * 1.8
}
return value
}
func carousel(carousel: iCarousel, itemTransformForOffset offset: CGFloat, baseTransform transform: CATransform3D) -> CATransform3D {
let offsetFactor = self.carousel(carousel, valueForOption: iCarouselOption.Spacing, withDefault: 1) * carousel.itemWidth
let zFactor: CGFloat = 150
let normalFactor: CGFloat = 0
let shrinkFactor: CGFloat = 1
let f = sqrt(offset*offset+1)-1
var transform = CATransform3DTranslate(transform, offset*offsetFactor, f*normalFactor, f*(-zFactor));
transform = CATransform3DScale(transform, 1/(f/shrinkFactor+1), 1/(f/shrinkFactor+1), 1);
return transform;
}
回答3:
I do not have enough reputation to comment so i have to ask a further question as a reply :(
@burax is it possible to layout items on linear line instead of a hyperbola but keep the resizing?
Regards, and sorry for asking like this
Edit : with random tries i achieved with this :
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
const CGFloat radius = [self carousel:carousel valueForOption:iCarouselOptionRadius withDefault:5050.0];
const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:0.8f]*carousel.itemWidth;
const CGFloat angle = offset*offsetFactor/radius;
//... the faster they shrink
const CGFloat shrinkFactor = 2.0f;
//hyperbola (now only for shrinking purposes)
CGFloat f = sqrtf(offset*offset+1)-1;
transform = CATransform3DTranslate(transform, radius*sinf(angle), radius*(1-cosf(angle)), 0.0);
transform = CATransform3DRotate(transform, angle, 0, 0, 1);
transform = CATransform3DScale(transform, 1/(f*shrinkFactor+1.0f), 1/(f*shrinkFactor+1.0f), 1.0);
return transform;
}
there is probably a better way but i am new to transformations :)
来源:https://stackoverflow.com/questions/19514041/scale-items-with-icarousel