I am experiencing motion effect oscillations using the following code
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication,
didFinishLaunchingWithOptions launchOptions:
[NSObject: AnyObject]?) -> Bool {
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window!.rootViewController = ExampleController()
self.window!.makeKeyAndVisible()
return true
}
}
class ExampleController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let redView = UIView(frame: CGRect(x: 200, y: 200,
width: 800, height: 500))
redView.backgroundColor = UIColor.redColor().colorWithAlphaComponent(0.5)
self.view.addSubview(redView)
let effect = UIInterpolatingMotionEffect(keyPath: "center.x",
type: .TiltAlongHorizontalAxis)
effect.minimumRelativeValue = -100
effect.maximumRelativeValue = 100
let effectGroup = UIMotionEffectGroup()
effectGroup.motionEffects = [effect]
redView.motionEffects = [effectGroup]
}
}
resulting in the following behavior both in Simulator and on the new Apple TV
Is there a way to avoid the oscillations?
I have tried your code in the simulator, printing the horizontal offset:
public class MyMotionEffect : UIInterpolatingMotionEffect {
public override func keyPathsAndRelativeValuesForViewerOffset(viewerOffset: UIOffset) -> [String : AnyObject]? {
print("\(viewerOffset.horizontal)")
return super.keyPathsAndRelativeValuesForViewerOffset(viewerOffset);
}
}
After a while I could reproduce the oscillation. The resulting (horizontal) offset has the following chart:
You can see the oscillation is already present in the tilt. It seems the device is generating two tilts at once.
One solution is to add heuristics (compare offset value with two previous and ignore if there was a sign change, or ignore offsets with abrupt change. Neither solution is perfect unfortunately). The best solution would probably be to use Core Motion directly and avoid the native transformations entirely. Or use it with smaller distances because then the oscillation won't be visible.
I tried your code too. This is not a problem about the simulator.
The problem comes only when you change the touch direction too fast.
The UIInterpolatingMotionEffect
starts a new motion before finishing to interpolate the previous one.
So there happen to be two motions acting on your view concurrently.
来源:https://stackoverflow.com/questions/36933410/unexpected-motion-effect-oscillations-in-tvos