uimotioneffect

Unexpected motion effect oscillations in tvOS

自闭症网瘾萝莉.ら 提交于 2019-12-21 13:42:20
问题 I am experiencing motion effect oscillations using the following code import UIKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool { self.window = UIWindow(frame: UIScreen.mainScreen().bounds) self.window!.rootViewController = ExampleController() self.window!.makeKeyAndVisible() return true } } class ExampleController:

Use UIInterpolatingMotionEffect in SpriteKit?

五迷三道 提交于 2019-12-09 23:53:05
问题 UIInterpolatingMotionEffect is intended for use with UIView, but is there a possibility to use it within SpriteKit on a node ? If not, does someone has an idea to realize the effect another way. Thanks in advance 回答1: Creating a parallax effect in Sprite Kit can be achieved by creating a set of SKNode layers, adding sprites to the layers, and then moving each layer by a different amount when the user tilts the device. You can optionally scale the layers to give the illusion of depth. Here's

Unexpected motion effect oscillations in tvOS

半腔热情 提交于 2019-12-04 10:11:49
I am experiencing motion effect oscillations using the following code import UIKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool { self.window = UIWindow(frame: UIScreen.mainScreen().bounds) self.window!.rootViewController = ExampleController() self.window!.makeKeyAndVisible() return true } } class ExampleController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let redView = UIView(frame: CGRect(x: