tiles

How to build a Tiled map in Java for a 2D game?

怎甘沉沦 提交于 2019-12-03 17:12:09
Not sure how to approach this problem. Basically, I want a Pixel -> Tile representation of a 400x400 window. Each coordinate on the screen, e.g 120x300 should be part of a tile. My smallest sprite is 4 pixels, so we can say that 1 tile = 4 pixels. The player and enemy sprites are all 20 x 20, so each player/bad guy will occupy 5 tiles. Then I want to use this Map class to: Retrieve the x/y coordinates of a player/monster sprite by suppling the index/id of the tile. Knowing where the boundaries are, so it doesn't move the sprite beyond 400x400 , thus hiding it. Collision detection, knowing

Preventing overlays from disappearing when zoomed - MKMapView & MKOverlay

烂漫一生 提交于 2019-12-03 14:12:23
I am working on an iPhone / iPad app that is using semi-transparant tiled map overlays via MKMapView and MKOverlay. I want users to be able to zoom in deeply into the maps, but the resolution of my map overlays only goes to level 6. I do not want to limit zooming. But... If a user zooms "too far" and then scrolls to a new tile, if they are zoomed deeper than the tree of overlay tiles, my overlay is not drawn. I want the overlay to draw even when the user is zoomed in deep. Are there any best practices to achieve this? The two options I have come up with: 1) Set a limit on how far users can

XNA C# 2D Platformer Game

偶尔善良 提交于 2019-12-03 13:19:31
问题 I'm trying to make (figure out how to..) a 2d platformer in XNA. I know how to create a tile grid and how to perform collision detection. I perform collision detection on the 9 bounding tiles of the player, but I'd like to know if there's a better way to perform collision detection. I've read Braid doesn't use tiles but pieced images or something, how do you perform collision detection on those? and is that better than using tiles? 回答1: Assuming you don't mind using a third party tool to do

Tiles Framework : refresh only body content

廉价感情. 提交于 2019-12-03 10:17:34
问题 we have a Tiles layout page having Header, Menu, Body and Footer. In this layout whenever user does some action in the Menu lists, the whole Layout (Incl Header, menu and footer) is refreshing. I want header,menu, footer to be static, and only body part should get updated. Is there any way to prevent the refresh of the Header, menu and Footer and update only Body content on the menu click which can be implemented using Tiles? 回答1: To do this you need to use ajax calls. The general procedure

HTML/JS/CSS Isometric Grid with semi-transparent click-through tiles

﹥>﹥吖頭↗ 提交于 2019-12-03 08:40:10
问题 I'm trying to create a web app/game that uses a side-on 'isometric' view and transparent tiles. I can display them ok (but not great) using a PHP formula that just sets each div (each tile) as position:absolute and set the top and left parameters. The problem is how do I catch clicks on a tile and let tiles with transparent bits click-through to the tile below it. An example of my problem is at http://stuff.adammw.homeip.net/other/fv/farmville_2.html 回答1: You won't be able to do this with the

Mvn clean install tomcat7:deploy fails with “invalid byte tag in constant pool”

匿名 (未验证) 提交于 2019-12-03 08:33:39
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Every time that I run mvn clean install tomcat7:deploy in the command prompt, it fails. When I open the generated log file, it says that there is an invalid byte tag in constant pool. The file that it specifies is java/lang/CharSequence.class. Here is the log: ---- AspectJ Properties --- AspectJ Compiler 1.6.9.RC3 built on Wednesday Jun 30, 2010 at 15:46:30 GMT ---- Dump Properties --- Dump file: ajcore.20141116.131622.157.txt Dump reason: org.aspectj.apache.bcel.classfile.ClassFormatException Dump on exception: true Dump at exit condition:

Struts2 tiles org.apache.tiles.extras.complete.CompleteAutoloadTilesListener integration error

匿名 (未验证) 提交于 2019-12-03 07:50:05
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I am following answer posted here. OGNL and wildcards working in tiles definitions with struts2-tiles-plugin? If you know the answer, would apprecite if you tell me how to use freemarker with it. If don't even than I accept the answer if you solve my problem to make the code work. Everything is same but Struts2 & Tiles plugin - 2.3.4.1 pom.xml 1.6 UTF-8 3.1.2.RELEASE 2.3.4.1 1.6.6 2.2.2 <!-- Start Extras --> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>4.10</version> </dependency> <dependency> <groupId>javax<

Integrating Spring Webflow 2 and Apache Tiles [closed]

感情迁移 提交于 2019-12-03 06:23:38
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 2 years ago . I've recently started upgrading some applications to use Spring Webflow 2, and I want to make use of the new Ajax functionality that comes with Webflow 2. Can somebody please direct me to a tutorial for integrating Tiles 2 with Spring Webflow (since that's apparently what they recommend). I've found the

Finding adjacent neighbors on a hexagonal grid

百般思念 提交于 2019-12-03 06:20:09
EDIT: Wrapped the example map in a code block so the formatting is correct. Ok, I'm trying to write an extremely simple A* algorithm over a hexagonal grid. I understand, and can do the A* portion. In fact, my A* works for square grids. What I can't wrap my brain around is finding neighbors with hexagons. Here's the layout for the heagonal grid 0101 0301 0201 0401 0102 0302 0202 0402 etc, etc So, what I need help with is writing a Hexagon class that, given it's hex coordinates, can generate a list of neighbors. It needs to be able to generate neighbors which would 'fall off' the grid (like 0000

XNA C# 2D Platformer Game

大兔子大兔子 提交于 2019-12-03 04:13:42
I'm trying to make (figure out how to..) a 2d platformer in XNA. I know how to create a tile grid and how to perform collision detection. I perform collision detection on the 9 bounding tiles of the player, but I'd like to know if there's a better way to perform collision detection. I've read Braid doesn't use tiles but pieced images or something, how do you perform collision detection on those? and is that better than using tiles? Assuming you don't mind using a third party tool to do the majority of the work for you, you may be better off using something like Box2D for C#. http://www.box2d