scene

Referring to my view controller in another class (scene.swift) - all variables turn to null? Swift 3

喜你入骨 提交于 2020-01-04 07:54:34
问题 I am trying to call a method from my view controller in my Scene.swift class - which I am able to do. The method is called after the touchesBegan method is called when I click on an SKLabel node, which are set up in my view controller. The problem is that when I click on an SKLabelNode, control passes to the Scene.swift class and within the touchesBegan method, the method I want to call is called, so the control is passed back to the view controller, when I get back here it seems that all my

Answered - JavaFX: SubScene won't focus inside TabPane when clicked? [closed]

馋奶兔 提交于 2020-01-04 06:40:28
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 4 months ago . [ Issue ] : Seems like the behavior of SubScene or TabPane isn't what i was expecting or something is wrong with it. Because Instead of Being Focused on Subscene [*1.] when i click on Subscene it focuses on TabPane . Even when i force it to focus on the SubScene it forces back & focuses on TabPane [*2.] (Is in

JavaFX Scene loses color when a button is created

这一生的挚爱 提交于 2020-01-03 18:02:43
问题 Can anyone explain why my scene loses color the moment I create a button in JavaFX? The following code works, with the background of the scene changing to red @Override public void start(Stage primaryStage){ //Set Primary stage title and create a rootNode primaryStage.setTitle("Hello World"); FlowPane rootNode = new FlowPane(); //Create a scene and add it to the rootNode Scene myScene = new Scene(rootNode, 300, 200, Color.RED); //Add the scene to the stage primaryStage.setScene(myScene); /

Is it possible to, in JavaFX, have a scene, stage, and control that are all transparent?

让人想犯罪 __ 提交于 2020-01-03 04:46:11
问题 I have a custom control which is 3 simple buttons. The control handles operations for the application to which it is tied, but it must reside on an external stage for reasons. The thing that is annoying about it is that between all buttons is a white background. I've tried all of the following to eliminate it: Init StageStyle to Transparent Declare Scene with a transparent background : new Scene(Node, X, Y, Color.TRANSPARENT); Declare Scene with a NULL background : new Scene(Node, X, Y, null)

aafdex-sdk unity3d crash on scene transition - only on Android

一个人想着一个人 提交于 2020-01-03 01:54:31
问题 I've been developing an application for emotion recognition using Affectiva's affdex-sdk (v2.2) for Unity 5.4. My application consists of 3 scenes, then I use affectiva's Camera_Detector scene, and use an emotion as trigger to go to the next scene. It runs perfectly in UnityEditor and as a Windows compiled package (x86). However when I deploy it to Android (5.0), crashes occur always at runtime when skipping from Camera_Detector scene to the next scene (scene loads previous to Camera_Detector

iphone sdk 4.1 memory leackage: may be scene replace problem (cocos2d)

大憨熊 提交于 2020-01-02 23:02:58
问题 I have used scheduler to return from a scene to the main menu. There is nothing in the scene page except menu. But scenes are not deallocating and memory leakage increasing as i navigate through the scenes. So application is not closing(kept running in background when close using iphone/ipod button) but crashing. Hope some of you faced and resolved this type of problem.Expecting a way to out from here. Here are my class sources- Delegator @implementation BubbleWordAppDelegate @synthesize

How to create a .mesh file with OGRE?

混江龙づ霸主 提交于 2020-01-02 04:38:09
问题 I'm relatively new to OGRE graphics engine, so my question may seem too obvious, but searching for relevant information was not successful. Given: I have an OGRE application with a scene created of some meshes, lights, cameras and textures. It is rather simple, I think. That all is represented by a tree of scene nodes(internal object). The goal: To save the full tree of scene nodes or, preferably, an indicated branch of nodes of the tree to a ".mesh" file. To be able load it later as any

Switching scene in javaFX

情到浓时终转凉″ 提交于 2020-01-01 05:16:18
问题 I have problem when trying to close current scene and open up another scene when menuItem is selected. My main stage is coded as below: public void start(Stage primaryStage) throws Exception { primaryStage.setTitle("Shop Management"); Pane myPane = (Pane)FXMLLoader.load(getClass().getResource ("createProduct.fxml")); Scene myScene = new Scene(myPane); primaryStage.setScene(myScene); primaryStage.show(); } Then within createProduct.fxml, when menuItem is onclick, it will perform this: public

Showing of JavaFX Scene randomly delayed

自闭症网瘾萝莉.ら 提交于 2019-12-31 07:06:13
问题 I have created a JavaFX application (running on Ubuntu, Java(TM) SE Runtime Environment (build 1.8.0_131-b11)) and have made a simple test application: public class DelayedSceneApplication extends Application { @Override public void start(Stage primaryStage) throws Exception { primaryStage.setTitle("Test"); primaryStage.setResizable(false); // Root. BorderPane root = new BorderPane(); Scene scene = new Scene(root); primaryStage.setScene(scene); // Buttons box. HBox buttonBox = new HBox();

Swift, SpriteKit: how to save the whole progress of a scene

為{幸葍}努か 提交于 2019-12-30 05:14:05
问题 I have build a swift game with a "GameViewController.swift" import UIKit import SpriteKit class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() if let scene = GameScene(fileNamed:"GameScene") { // Configure the view. let skView = self.view as! SKView /* Set the scale mode to scale to fit the window */ scene.scaleMode = .AspectFill skView.presentScene(scene) } } } and i have a scene called "GameScene"(it is the default game-file when you open swift and