scene

Passing integer between scenes, iphone game sprite-kit

蓝咒 提交于 2020-01-24 00:57:16
问题 I have a scene where the user chooses level in a game, then i want to switch to a game scene with the level the user chose. I want to create the game scene with the right level but to do this i need to pass an integer which is the level-number to the game scene so i know which level to load. My question is, how do i accomplish this? I have looked at the userdata property of nodes but could not figure out how to use it to accomplish what i want. Any help would be deeply appreciated. 回答1: When

How can you reload or refresh a scene with javafx 1.3

会有一股神秘感。 提交于 2020-01-16 19:05:12
问题 i'm making a "memorie" game with javafx 1.3. (I'm not really good in English but i will try it.) The main question is, how can I reload a scene after a scene change. And with reload I mean the code will be done again. Because I've four scenes, and all the scenes stay on false but the scene I show stays on true. But one of the scenes have to reload again to make the game right. So The game has 16 rectangles wich are closet, underneath them there are 8 different pictures from every are twice.

How can you reload or refresh a scene with javafx 1.3

我的梦境 提交于 2020-01-16 19:04:06
问题 i'm making a "memorie" game with javafx 1.3. (I'm not really good in English but i will try it.) The main question is, how can I reload a scene after a scene change. And with reload I mean the code will be done again. Because I've four scenes, and all the scenes stay on false but the scene I show stays on true. But one of the scenes have to reload again to make the game right. So The game has 16 rectangles wich are closet, underneath them there are 8 different pictures from every are twice.

How can you reload or refresh a scene with javafx 1.3

旧城冷巷雨未停 提交于 2020-01-16 19:03:29
问题 i'm making a "memorie" game with javafx 1.3. (I'm not really good in English but i will try it.) The main question is, how can I reload a scene after a scene change. And with reload I mean the code will be done again. Because I've four scenes, and all the scenes stay on false but the scene I show stays on true. But one of the scenes have to reload again to make the game right. So The game has 16 rectangles wich are closet, underneath them there are 8 different pictures from every are twice.

how snapshot the entire scene in javafx?

百般思念 提交于 2020-01-15 09:07:09
问题 have this fully working code but i don't know how snapshot the entire scene in JAVAFX as PNG format ? i try to export pie Chart as snapshot it work but i couldn't figure how to add another chart to be snapshot also . this is my code package javaapplication5; import java.io.File; import java.io.IOException; import javafx.application.Application; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.embed.swing.SwingFXUtils; import javafx.scene.Group;

how snapshot the entire scene in javafx?

前提是你 提交于 2020-01-15 09:04:49
问题 have this fully working code but i don't know how snapshot the entire scene in JAVAFX as PNG format ? i try to export pie Chart as snapshot it work but i couldn't figure how to add another chart to be snapshot also . this is my code package javaapplication5; import java.io.File; import java.io.IOException; import javafx.application.Application; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.embed.swing.SwingFXUtils; import javafx.scene.Group;

Disable stage button X

℡╲_俬逩灬. 提交于 2020-01-11 11:19:09
问题 I'm going fast to the point because I haven't a very fluent english, sorry. I'm learning javafx and I want when I click the X's windows after close it appear a warning. I know to do this in a button created by me in the middle of the windows, but I don't know how to control when the user press the X to close the programm. Thanks 回答1: You should not focus on the X, but instead on the common close request like this: primaryStage.setOnCloseRequest(new EventHandler<WindowEvent>() { @Override

Disable stage button X

帅比萌擦擦* 提交于 2020-01-11 11:19:04
问题 I'm going fast to the point because I haven't a very fluent english, sorry. I'm learning javafx and I want when I click the X's windows after close it appear a warning. I know to do this in a button created by me in the middle of the windows, but I don't know how to control when the user press the X to close the programm. Thanks 回答1: You should not focus on the X, but instead on the common close request like this: primaryStage.setOnCloseRequest(new EventHandler<WindowEvent>() { @Override

Unity (C#): How do I call a List<int> from a different Scene?

浪尽此生 提交于 2020-01-07 08:10:15
问题 Unity (C#): How do I call a List from a different Scene? I get nullReferenceException bc in the current scene, it has no variables set to it. But in the previous Scene it had the correct values and variables that I wanted. (note: the 2 scenes are different but I want to use the score as a shared value between Scenes). Otherwise, do you have an alternative to retrieving the "frameTexts[9].text" position? using System.Collections; using System.Collections.Generic; using UnityEngine; using

Unity (C#): How do I call a List<int> from a different Scene?

限于喜欢 提交于 2020-01-07 08:10:02
问题 Unity (C#): How do I call a List from a different Scene? I get nullReferenceException bc in the current scene, it has no variables set to it. But in the previous Scene it had the correct values and variables that I wanted. (note: the 2 scenes are different but I want to use the score as a shared value between Scenes). Otherwise, do you have an alternative to retrieving the "frameTexts[9].text" position? using System.Collections; using System.Collections.Generic; using UnityEngine; using