iphone-6

Dealing with iPhone 6/6+ startup images

早过忘川 提交于 2019-12-06 05:11:14
问题 I used to simply work with two screen sizes, but now after the new iPhone 6/6+ are announced I need to deal with four screen sizes, So How could I specify the startup images for these new devices ?? Thanks in advance Update In .xcassests file I found new settings added in Xcode 6 GM which is ( Retina HD 5.5 ) and ( Retina HD 4.7 ), I guess it's easy to find which one is for iPhone 6 and which for iPhone 6+ but what's the name for these startup images by default ?? because I don't usually work

ARKit Demo Crashing on iPhone 6/iPhone 6 Plus

醉酒当歌 提交于 2019-12-05 23:41:14
问题 I'm working with ARKit Feature , with recent major iOS release, but I'm getting a crash with error failed assertion MTLRenderPassDescriptor: MTLStoreActionMultisampleResolve store action for the depth attachment is not supported by device I already have iOS11 beta, installed in my iPhone device. 回答1: As all answers above this is a hardware constraint to A9 chips. Anyway it is a good practice to addAdding ARKit to UIRequiredDeviceCapabilities on Info.plist will give you a better feedback

Error creating LLDB target at path, Xcode 6 GM seed

和自甴很熟 提交于 2019-12-05 11:30:13
I'm getting this error whenever I build in Xcode 6 GM Seed. It seems to be making my app insanely slow. What exactly does this mean and how do I fix it? I had the following error: Warning: Error creating LLDB target at path '.....'- using an empty LLDB target which can cause slow memory reads from remote devices. PS : im not able to run my app, its stuck on the splash screen There is a thread in the Apple Developer Forum, https://devforums.apple.com/message/1010068#1010068 that describes how to diagnose this issue. I had his issue for Xcode 6 GM Seed, specifically - Version 6.0.1 (6A317). This

Handle UI in all iPhones with different scaling/resolutions [duplicate]

巧了我就是萌 提交于 2019-12-05 09:40:10
This question already has an answer here : Make iOS application compatible with iPhone6 and iPhone6+ sizes [closed] (1 answer) Closed 5 years ago . What is the best approach to handle iPhone4, iPhone5, iPhone6, iPhone6+ UI Screens in iOS? Size for iPhone 6+ with @3x scaling, Coordinate space: 414 x 736 pixels Size for iPhone 6 with @2x scaling, Coordinate space: 375 x 667 pixels I think this question is already answered here You just need to use new Xcode 6 Gold master and it will scale your screen for both new sizes. With that their are several new options in new Xcode 6 if you creating new

CUICatalog: Can't find rendition for name: someimage@2x~ipad.png scale factor: 2 device idiom: 1 device subtype: 568

徘徊边缘 提交于 2019-12-05 05:22:34
I created app that perfectly worked on xcode 5. But when i run it on xcode 6 with iphone 6 simulator, it's giving me an error: CUICatalog: Can't find rendition for name: someImage@2x~ipad.png scale factor: 2 device idiom: 1 device subtype: 568 I know this probably isn't the answer you want, but I had the exact same problem, and simply renaming the image fixed the problem. In other words, I copied the original file that wouldn't load to another file in the same directory, with a different name. I then added this new file to the Xcode project and removed the first one. I changed the code to

Set background image and icon image in iPhone 6 and 6 plus

你。 提交于 2019-12-05 03:29:43
How can I differentiate the background images and icon images between the different resolutions for the iPhone 5 and for the iPhone 6 and 6 Plus? You have to turn on iOS 8 sizes in your image catalogs. They're off by default in existing projects: 来源: https://stackoverflow.com/questions/25752750/set-background-image-and-icon-image-in-iphone-6-and-6-plus

How is Apple showing more in the Messages app in portrait on the iPhone 6 Plus?

回眸只為那壹抹淺笑 提交于 2019-12-05 02:07:48
问题 With the new iPhone 6 Plus, in landscape the phone can show more content than the normal iPhone 6 or its predecessors. This makes sense, as in landscape the phone identifies as having a "regular width" for its size class. However, in portrait its' still compact width, regular height for the size class, regardless of which iPhone. How is Apple then showing more on the iPhone 6 Plus in portrait when there's no size class identifying it? Are they hard-coding it based on the device's width? Doesn

Can I Animate an image iOS8 LaunchScreen.xib

最后都变了- 提交于 2019-12-04 23:26:17
Question: Are there ways to animate anything within the LaunchScreen.xib file of an Xcode 6 Project targeted to deploy for iOS 8.1+ ? Context: I'm looking to make simple animations to convey activity or serve as a distraction to the user while they wait... Examples: A Loading Bar Activity Indicator Animated GIF Move a UIImage across the Screen Rotate an Image Nope. The Launch Image is shown only during the time period between when the user chooses to launch your app and when your app has actually started running. During this period, your app can't take any actions such as performing an

Xcode 6 iOS Simulator does not remember app settings

孤者浪人 提交于 2019-12-04 18:32:13
问题 I just installed Xcode 6.0.1 (coming from Xcode 5.1.1) and tried to run my iOS app on iPhone 6 simulator for the first time. It builds and runs, but I cannot change its settings. I use NSUserDefaults for my settings. Each time I change settings, go back to the list of settings and then select my app's settings again, they are set according to the default settings. When I tried to figure out why this could happen I noticed that changing settings of the standard iOS app Maps does not work

Dealing with iPhone 6/6+ startup images

只谈情不闲聊 提交于 2019-12-04 09:46:44
I used to simply work with two screen sizes, but now after the new iPhone 6/6+ are announced I need to deal with four screen sizes, So How could I specify the startup images for these new devices ?? Thanks in advance Update In .xcassests file I found new settings added in Xcode 6 GM which is ( Retina HD 5.5 ) and ( Retina HD 4.7 ), I guess it's easy to find which one is for iPhone 6 and which for iPhone 6+ but what's the name for these startup images by default ?? because I don't usually work with .xcassests file 3.5 inches = Default.png (320px x 480px) 3.5 inches (with retina) = Default@2x