iphone-6

What setting determines whether an app gets scaled for iPhone 6 and 6plus?

十年热恋 提交于 2019-12-04 05:52:31
So when I run my project on the simulator for iPhone 6, with a deployment target of 7.1 I'm expecting everything to Scale automatically for the larger screen size. But this is not happening. My UILabel which was previously horizontally in the center of a 320px wide storyboard screen, with a leading space constraint to the parent view, now shows up in the simulator with exactly that space constraint, instead of it being scaled. So it shows up off center, because the iPhone6 is wider. What setting determines whether the app get's scaled for iPhone 6 and iPhone 6+ ??? Paul G. Ok, I found it: What

How to fix blurred text on an iPhone 6 (+)

对着背影说爱祢 提交于 2019-12-04 01:44:35
问题 We use a custom font face and custom font sizes in our application. When running the application on an iPhone 6 (haven't tried 6+ yet but I assume it's the same) all fonts look blurry. We also have an internal tool that uses the system font and it looks blurry as well. Why is that and what is the right approach to get them to render as crisp as they do on an iPhone 5? 回答1: Perhaps your labels or drawing points aren't on an exact pixel, but instead on a fractional pixel. To prevent such

Snapshot methods broken on iPhone 6 device and simulator

倾然丶 夕夏残阳落幕 提交于 2019-12-03 22:40:35
For some unknown reason there seems to be a possible bug with all screenshot methods on the iPhone 6 simulator (and device). Whenever I call any of the screenshot methods including: snapshotViewAfterScreenUpdates: resizableSnapshotViewFromRect: drawViewHierarchyInRect: with afterScreenUpdates set to YES, the screen flickers. If set to NO, then no flicker occurs, but I am unable to get the functionality that I need. These methods work fine with both iOS7.1 and iOS8 in all other simulators except for the iPhone 6 and 6+. Strangely enough, if I start a brand new project using storyboards and try

How is Apple showing more in the Messages app in portrait on the iPhone 6 Plus?

北战南征 提交于 2019-12-03 20:21:01
With the new iPhone 6 Plus, in landscape the phone can show more content than the normal iPhone 6 or its predecessors. This makes sense, as in landscape the phone identifies as having a "regular width" for its size class. However, in portrait its' still compact width, regular height for the size class, regardless of which iPhone. How is Apple then showing more on the iPhone 6 Plus in portrait when there's no size class identifying it? Are they hard-coding it based on the device's width? Doesn't that go against the whole philosophy of size classes? Rog They are using auto layout to force their

Iphone 6 camera calibration for OpenCV

人走茶凉 提交于 2019-12-03 16:38:29
Im developing an iOS Augmented Reality application using OpenCV. I'm having issues creating the camera projection matrix to allow the OpenGL overlay to map directly on top of the marker. I feel this is due to my iPhone 6 camera not being correctly calibrated to the application. I know there is OpenCV code to calibrate webcams etc using the chess board, but I can't find a way to calibrate my embedded iPhone camera. Is there a way? Or are there known estimate values for iPhone 6? Which include: focal length in x and y, primary point in x and y, along with the distortion coefficient matrix. Any

iOS app from AdMob error = com.google.DummyAdapter?

半腔热情 提交于 2019-12-03 08:32:22
问题 <Google> Cannot find an ad network adapter with the name(s): ( "com.google.DummyAdapter" ). Remember to link all required ad network adapters and SDKs, and set -ObjC in the 'Other Linker Flags' setting of your build target. In my AdMob.com account in the mediation stack next to the name of my app, under mediation it says 2 ad sources and when I click on 2 ad sources it shows iAd at 1.50 eCPM and AdMob at 1.00 (floor) eCPM. Next to AdMob it says AdMob Network (Not maximizing revenue. Optimize

Does iPhone 6 / 6 Plus simulator supports changing of Display Zoom mode?

╄→尐↘猪︶ㄣ 提交于 2019-12-03 07:34:25
问题 How to change Display Zoom feature in iPhone 6 and 6 Plus simulators? Original iPhone 6 and 6 Plus have this feature in Settings -> Display & Brightness -> Display Zoom (View) with values Standard and Zoomed. 回答1: Display Zoom is not available in the simulator (as of Xcode 6.0). 回答2: The answer is correct, Display Zoom is not available as an option in the current Xcode 7 iOS simulator settings. However , it is actually possible to 'simulate' Display Zoom when running your app in the simulator

Why does iPhone 6 use @2x image assets?

邮差的信 提交于 2019-12-03 05:08:45
问题 iPhone 6 plus uses @3x image assets, but iPhone 6 uses @2x image assets - just like iPhone 4 and iPhone 5 (Image resolution for new iPhone 6 and 6+, @3x support added?). iPhone 5 , iPhone 5C and iPhone 5S have the screen resolution 640x1136 . The screen resolution of iPhone 6 is 750x1334 . So iPhone 6 will scale up images from 640x1136 ? Is there any way to make graphics customised for iPhone 6 's slightly higher screen resolution? Edit: I know that the PPI is the same. But say for example I

iOS app from AdMob error = com.google.DummyAdapter?

自闭症网瘾萝莉.ら 提交于 2019-12-02 22:18:49
<Google> Cannot find an ad network adapter with the name(s): ( "com.google.DummyAdapter" ). Remember to link all required ad network adapters and SDKs, and set -ObjC in the 'Other Linker Flags' setting of your build target. In my AdMob.com account in the mediation stack next to the name of my app, under mediation it says 2 ad sources and when I click on 2 ad sources it shows iAd at 1.50 eCPM and AdMob at 1.00 (floor) eCPM. Next to AdMob it says AdMob Network (Not maximizing revenue. Optimize now). (App is currently NOT in iOS app store). I'm using GoogleMobileAdsSDKiOS-7.1.0. When -7.1.0 was

Does iPhone 6 / 6 Plus simulator supports changing of Display Zoom mode?

流过昼夜 提交于 2019-12-02 20:17:21
How to change Display Zoom feature in iPhone 6 and 6 Plus simulators? Original iPhone 6 and 6 Plus have this feature in Settings -> Display & Brightness -> Display Zoom (View) with values Standard and Zoomed. Display Zoom is not available in the simulator (as of Xcode 6.0). The answer is correct, Display Zoom is not available as an option in the current Xcode 7 iOS simulator settings. However , it is actually possible to 'simulate' Display Zoom when running your app in the simulator. Background When building a typical project for iPhone, you generally specify a LaunchScreen.storyboard file and