iphone-6-plus

NSRangeException on iOS 8

别说谁变了你拦得住时间么 提交于 2019-12-02 03:41:12
I upgraded XCode 5 to 6 to test my projects out on the iPhone 6 and 6 Plus and was getting cryptic crashes on startup: '*** -[__NSArrayM objectAtIndex:]: index 4 beyond bounds [0 .. 3]' *** First throw call stack: ( 0 CoreFoundation 0x000000010569b3f5 __exceptionPreprocess + 165 1 libobjc.A.dylib 0x0000000104b20bb7 objc_exception_throw + 45 2 CoreFoundation 0x00000001055864d3 -[__NSArrayM objectAtIndex:] + 227 3 UIKit 0x00000001028164e1 _UIViewTopDownSubtreeTraversal + 193 4 UIKit 0x0000000102e43286 -[UIView(UIConstraintBasedLayout_EngineDelegate)

Can i still publish iOS apps without iPhone 6 launch images (apps that run in scale mode only)?

杀马特。学长 韩版系。学妹 提交于 2019-12-01 18:21:34
问题 Is the Apple AppStore still accepting apps that only run in scale mode in the new iPhone 6? Or do I need to adjust my whole app to be able to publish a new update? 回答1: Yes you can still submit apps as you normally would without adjusting your app for the newer screen sizes. It will auto scale for the iPhone 6 and iPhone 6 Plus (similarly to how the iPad scaling works for iPhone apps, but better). You should still test your app against these targets in Xcode 6 though. I've already found one

Can i still publish iOS apps without iPhone 6 launch images (apps that run in scale mode only)?

徘徊边缘 提交于 2019-12-01 18:04:48
Is the Apple AppStore still accepting apps that only run in scale mode in the new iPhone 6? Or do I need to adjust my whole app to be able to publish a new update? Yes you can still submit apps as you normally would without adjusting your app for the newer screen sizes. It will auto scale for the iPhone 6 and iPhone 6 Plus (similarly to how the iPad scaling works for iPhone apps, but better). You should still test your app against these targets in Xcode 6 though. I've already found one scaling issue using GLKViews on the iPhone 6 Plus only. The contentScale factor is increased to 3 instead of

Make iOS application compatible with iPhone6 and iPhone6+ sizes [closed]

元气小坏坏 提交于 2019-12-01 12:34:51
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . I have created an application in which I have used an .xib for layout. Currently I use two different .xibs, one for iPhone4 320*480 and one for iPhone5 320*568. I am not using auto layout. Now iPhone6 and iPhone6+ are available, with two different sizes, 4.7 inch and 5.5 inch. How

How to fix blurred text on an iPhone 6 (+)

∥☆過路亽.° 提交于 2019-12-01 08:17:59
We use a custom font face and custom font sizes in our application. When running the application on an iPhone 6 (haven't tried 6+ yet but I assume it's the same) all fonts look blurry. We also have an internal tool that uses the system font and it looks blurry as well. Why is that and what is the right approach to get them to render as crisp as they do on an iPhone 5? Perhaps your labels or drawing points aren't on an exact pixel, but instead on a fractional pixel. To prevent such situations use methods like ceilf(), floorf() and CGRectIntegral(). 来源: https://stackoverflow.com/questions

Simulator running in scaling mode for iPhone 6 Plus?

假装没事ソ 提交于 2019-11-30 17:41:05
My app starts and runs on the new iPhone 6 Plus (or iPhone 6) in the simulator, but elements that I know are supposed to be small on the big screen (i.e. hard coded CGRect s) are large, as if the whole app had just been scaled up for the larger screen. How can I get out of scaling mode in the simulator? It looks like setting a launch screen file in the "App Icons and Launch Images" section of your project settings, or adding iOS 8 images to your launch image catalog, will enable "native" resolution. Adding a correctly sized LaunchImage seems to be enough (setting an incorrectly sized image won

UIModalPresentationPopover for iPhone 6 Plus in landscape doesn't display popover

房东的猫 提交于 2019-11-30 16:51:24
I want to always present a ViewController in a popover on all devices and all orientations. I tried to accomplish this by adopting the UIPopoverPresentationControllerDelegate and setting the sourceView and sourceRect . This works very well for all devices and orientations, except the iPhone 6 Plus in landscape. In that case the view controller slides up from the bottom of the screen in a form sheet. How can I prevent that so that it will always appear in a popover? override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) { let popoverPresentationController = segue

Issue scrolling div with Safari on iPhone 6+, iPad 3 when zoomed in

人走茶凉 提交于 2019-11-30 07:39:23
问题 It seems that on iPhone 6+ and iPad 3 (devices I've tested so far which reproduce issue) there is an issue with scrolling a div when the page is zoomed in. When first loading a page with the following basic content, the div has no problem scrolling. Reproduction Zoom page in a bit so that scale is greater than 1.0. This seems to more often than not 'disable' scrolling for the div either completely or for the most part. The page itself scrolls or 'bounces'. Zoom back out to 1.0 scale and it

Uploading screenshots to iTunes connect for iPhone 6 and 6+

半世苍凉 提交于 2019-11-29 03:54:57
I'm trying to upload screenshots of my app on iPhone 6 and 6+ and I'm getting a baffling error message: "One or more screenshots are the wrong size..", see the screenshot below However, I have checked the apple website and the required size is 750x1334 and 1242x2208 In an attempt to prove I'm not going nuts, screenshot of the properties below. What am I missing? ELEMENTO Arts This a big problem, I also can't upload screenshots for both 4.7 and 5.5 (I've check them 3 times and they are correct). Same message as yours. The error on 6 Plus side is caused by the fact that itunesconnect wants 1242

iPhone 6/6+ Screen size issue

前提是你 提交于 2019-11-28 11:47:05
问题 This is driving me crazy. After doing the necessary things, on iPhone 6 simulator, I am getting correct self.view.bounds {{0, 0}, {375, 667}} but on the actual iPhone 6 device it is still showing {{0, 0}, {320, 568}} . Here is what I tried : Updated Images.xcassets to include launch images for all devices starting from 6+ down to iPhone 4, Updated @3x icon (180x180) in Images.xcassets, Even tried a xib as launch file (XCode -> File -> New -> File -> Launch Screen), But all in vain on actual