iphone-6-plus

iPhone 6 (Plus) screen size

↘锁芯ラ 提交于 2019-11-27 21:14:36
There were many articles written and questions asked about iPhone 6 and iPhone 6 Plus screen sizes. This article provides a great explanation. However, I am confused when testing my app in the simulator. I have the following code in AppDelegate . - (BOOL) application: (UIApplication *) application didFinishLaunchingWithOptions: (NSDictionary *) launchOptions { UIScreen *screen = [UIScreen mainScreen]; NSLog(@"Screen width %.0f px, height %.0f px, scale %.1fx", (double) screen.bounds.size.width, (double) screen.bounds.size.height, (double) screen.scale); return YES; } I get the following

Still not optimized for iPhone 6 and iPhone 6 Plus

£可爱£侵袭症+ 提交于 2019-11-27 18:25:12
I have an app that just went live and it's still not saying "Optimized for iPhone 6 and iPhone 6 Plus" I added launch screens and app icons in required resolutions. Adjusted all inner screen to fit with the new iPhone screens. Added screenshots for 4.7 and 5.5 inches devices on iTunes Connect. What am I missing now? After few additional adjustments made, I had re-submitted the app few days ago. Now it's live and optimized for iPhone 6 and iPhone 6 Plus! Here are the steps I made: Added App icon (including Settings Icon and Spotlight Icon) & Launch images to Images.xcassets in proper resolution

Uploading screenshots to iTunes connect for iPhone 6 and 6+

六眼飞鱼酱① 提交于 2019-11-27 17:52:08
问题 I'm trying to upload screenshots of my app on iPhone 6 and 6+ and I'm getting a baffling error message: "One or more screenshots are the wrong size..", see the screenshot below However, I have checked the apple website and the required size is 750x1334 and 1242x2208 In an attempt to prove I'm not going nuts, screenshot of the properties below. What am I missing? 回答1: This a big problem, I also can't upload screenshots for both 4.7 and 5.5 (I've check them 3 times and they are correct). Same

How can I detect whether a user has an iPhone 6 Plus in standard or zoomed mode?

独自空忆成欢 提交于 2019-11-27 03:51:01
How can I detect whether a user has an iPhone 6 Plus in standard or zoomed mode? Is this possible? I've tried [UIScreen mainScreen].scale and it reports 3.0 in both cases. The following code may be used to get bounds , coordinateSpace , nativeScale and scale , i.e. on an iPhone 6 Plus the nativeScale is 2.608 and when the device in run in Zoomed Mode it is 2.88 (note that it is different in the simulator): UIScreen *mainScreen = [UIScreen mainScreen]; NSLog(@"Screen bounds: %@, Screen resolution: %@, scale: %f, nativeScale: %f", NSStringFromCGRect(mainScreen.bounds), mainScreen.coordinateSpace

Supporting iPhone 6 and iPhone 6+ with different launch/splash screen image for iPad Portrait and Landscape orientations

旧时模样 提交于 2019-11-27 00:57:41
What I understood from the available documentation and my testing is that All existing Apps on iPhone 6 and 6 Plus run in compatibility mode, which means the APIs (like [UIScreen mainScreen].bounds) will return 320x568 (iPhone 5/5s) still in new iPhones (6/6 Plus) and all UI is scaled to the correct resolution by iOS. To support iPhone 6/6Plus we need to create xib for Launch Screen (File->New->File->UserInterace->Launch Screen) and set the nib file as "Launch Screen File". We can set different images for launch screen inside Launch screen nib file based on avaialble size classes. [Basically

Why isn't preferredContentSize used by iPhone 6 Plus Landscape?

百般思念 提交于 2019-11-26 21:21:54
问题 In my iOS 8 app, this popover segue appears correctly on all devices in all orientations except for iPhone 6 Plus landscape: This is how it looks on iPhone 6 Plus landscape (it is stretching almost from top to bottom): And when it displays like this, clicking outside of the view doesn't dismiss it (although Cancel does work). Rotating back to portrait gets it back to normal. All of the constraints in this UIViewController are installed on all size classes. When debugging values in

Supporting iPhone 6 and iPhone 6+ with different launch/splash screen image for iPad Portrait and Landscape orientations

守給你的承諾、 提交于 2019-11-26 09:30:38
问题 What I understood from the available documentation and my testing is that All existing Apps on iPhone 6 and 6 Plus run in compatibility mode, which means the APIs (like [UIScreen mainScreen].bounds) will return 320x568 (iPhone 5/5s) still in new iPhones (6/6 Plus) and all UI is scaled to the correct resolution by iOS. To support iPhone 6/6Plus we need to create xib for Launch Screen (File->New->File->UserInterace->Launch Screen) and set the nib file as \"Launch Screen File\". We can set

How to handle image scale on all the available iPhone resolutions?

一笑奈何 提交于 2019-11-26 08:40:38
问题 What sizes would be the best to use for images: background.png, background@2x.png and background@3x.png if we want to use this image for example to cover the full width and half height of the screen on all resolutions for iPhone portrait app? This is what we have now: Device Points Pixels Scale Physical Pixels Physical PPI Size iPhone X 812x375 2436x1125 3x 2436x1125 458 5.8\" iPhone 6 Plus 736x414 2208x1242 3x 1920x1080 401 5.5\" iPhone 6 667x375 1334x750 2x 1334x750 326 4.7\" iPhone 5

iPhone 6 and 6 Plus Media Queries

霸气de小男生 提交于 2019-11-26 03:29:01
问题 Does anyone know specific screen sizes to target media queries for iPhone 6 and 6 Plus? Also, the icon sizes and splash screens? 回答1: iPhone 6 Landscape @media only screen and (min-device-width : 375px) // or 213.4375em or 3in or 9cm and (max-device-width : 667px) // or 41.6875em and (width : 667px) // or 41.6875em and (height : 375px) // or 23.4375em and (orientation : landscape) and (color : 8) and (device-aspect-ratio : 375/667) and (aspect-ratio : 667/375) and (device-pixel-ratio : 2) and

Image resolution for new iPhone 6 and 6+, @3x support added?

让人想犯罪 __ 提交于 2019-11-26 03:23:40
问题 I have looked on few articles and discussion like one here and Here about image resolutions that new iPhones will use @3x images for display. Is it true? So does it mean we will have to keep three images? Say for example I have an image of 50 X 50, will I have to keep 3 images for optimizing the look for new iPhones? Normal (50 X 50) @2x - Retina (100 X 100) @3x - Retina HD (150 X 150) Or will the new phones use @2x images only and there is nothing like @3x? I have tested by making a sample