didreceivememorywarning

Resident memory vs live bytes

此生再无相见时 提交于 2019-12-11 04:05:30
问题 Assumption: I am working on an iPhone project using Cocos2d 2.0 with ARC (and use Instruments of XCode 4.5.2). Short question: Why resident memory is much higher than live bytes? I say this because: using instruments: I do get low memory warnings and I run my Allocation tool and see on avarage 3/5 MB of live bytes. Then I get a peak (18MB) and then back to 3/5MB. The problem is that, whenever I keep going back and forwards from one scene to the other I do get low memory warnings. Using

Controls in a ViewController losing their state after memory warning while off screen

假如想象 提交于 2019-12-08 05:40:20
问题 The situation is very similar to that described by this my other question, except that the delegation seems to work fine. I'm providing some more detail about my code. I'm just striping out non-relevant/trivial parts. ReportScreen.h @interface ReportScreen : UIViewController <UIImagePickerControllerDelegate, UITextViewDelegate, MBProgressHUDDelegate, SoapDelegate, MapLocationChoiceDelegate> // ... @property (nonatomic, retain) MKPointAnnotation *annotation; @property (nonatomic, retain)

iPhone - How to deal with low memory conditions

吃可爱长大的小学妹 提交于 2019-12-06 06:09:09
When the app receives a low memory warning message, 3 situations can happen : your app has just been launched and the user has not done anything special the app is running and there is a current context the app is in the background with some running context So when you receive this message, your are supposed to free memory... But where ? And how ? I understand that : initWith ..... must set the default static values. viewDidLoad must load any non static object didReceiveMemoryWarning must free those non static objects I don't see what can/must be done in viewDidUnload ... I guess some retained

My iphone app gets memory warning and killed at 6.8MB

一笑奈何 提交于 2019-12-05 07:18:29
My app has a thread that does some time consuming job for more than a minute and the app consumes around 6.8MB of memory. I receive a memory warning after sometime and then it gets killed. There is nothing that I can release, and I am using not even 7MB of memory...driving me crazy...any advice please? Maybe your memory is super-fragmented? Even 7mb full of leaked data shouldn't kill your app. You ought to have at least 20mb to play with. Try rebooting the phone and see if that helps. I still do not know why it is happening, but now I have a found a workaround. Instead of running this job in a

What works in viewDidUnload should be moved to didReceiveMemoryWarning?

南笙酒味 提交于 2019-12-03 07:12:31
In new iOS 6, viewDidUnload is deprecated and we have been instructed to use didReceiveMemoryWarning instead, to manage objects in UIViewController instances and subclasses. Is it equally effective to assign nils to UIView kinds inside didReceiveMemoryWarning like the way it has been done inside viewDidUnload ? I am asking this because these two methods seems to be working differently. It seems like didReceiveMemoryWarning doesn't guarantee viewDidLoad to be called again to re-instantiate any necessary UIViews. I suspect with iOS 6, memory management is done without requiring to manually

How to implement didReceiveMemoryWarning in Swift?

為{幸葍}努か 提交于 2019-12-03 06:22:58
问题 Whenever I create a new View Controller subclass, Xcode automatically adds the method override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated } Usually I just delete it or ignore it. This is what all the tutorials I have seen do, too. But I assume that since Xcode gives it to me every time, it should be somewhat important, right? What should I be doing here? I assume that disposing of resources means setting them to nil, but

How to implement didReceiveMemoryWarning in Swift?

a 夏天 提交于 2019-12-02 18:52:52
Whenever I create a new View Controller subclass, Xcode automatically adds the method override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated } Usually I just delete it or ignore it. This is what all the tutorials I have seen do, too. But I assume that since Xcode gives it to me every time, it should be somewhat important, right? What should I be doing here? I assume that disposing of resources means setting them to nil, but what exactly are "resources that can be recreated"? I have seen these questions: How to implement

iPad low memory warning, although no other apps are running, and my app allocates only 8 MB

六眼飞鱼酱① 提交于 2019-12-01 21:37:02
问题 I am receiving low memory warnings on the iPad (inspected via instruments) although no other apps are running, and my app has only 8 MB of live bytes. In my understanding, iOS triggers memory warnings only, if the system is running out of resources. How can it be, that I still get them? (To get a better understanding of the issue and the related circumstances, please check this question: Empty drawRect implementation causes memory warning) 来源: https://stackoverflow.com/questions/13028427/ipad

iOS 6 deprecation of viewWillUnload & move to didReceiveMemoryWarning

≡放荡痞女 提交于 2019-11-30 12:03:12
问题 I'm new developer about to launch my first app. I'm confused about the deprecation of viewDidUnload as described below in Apple's iOS 6 release notes: In iOS 6, the viewWillUnload and viewDidUnload methods of UIViewController are now deprecated. If you were using these methods to release data, use the didReceiveMemoryWarning method instead. You can also use this method to release references to the view controller’s view if it is not being used. You would need to test that the view is not in a

iOS 6 deprecation of viewWillUnload & move to didReceiveMemoryWarning

南楼画角 提交于 2019-11-30 01:58:02
I'm new developer about to launch my first app. I'm confused about the deprecation of viewDidUnload as described below in Apple's iOS 6 release notes: In iOS 6, the viewWillUnload and viewDidUnload methods of UIViewController are now deprecated. If you were using these methods to release data, use the didReceiveMemoryWarning method instead. You can also use this method to release references to the view controller’s view if it is not being used. You would need to test that the view is not in a window before doing this. Why is this happening? What guidelines should I follow to ensure that this