Resident memory vs live bytes
问题 Assumption: I am working on an iPhone project using Cocos2d 2.0 with ARC (and use Instruments of XCode 4.5.2). Short question: Why resident memory is much higher than live bytes? I say this because: using instruments: I do get low memory warnings and I run my Allocation tool and see on avarage 3/5 MB of live bytes. Then I get a peak (18MB) and then back to 3/5MB. The problem is that, whenever I keep going back and forwards from one scene to the other I do get low memory warnings. Using