blend

Jogl: How to make a transparent background on com.jogamp.opengl.swt.GLCanvas?

℡╲_俬逩灬. 提交于 2019-12-11 16:51:56
问题 I searched & read multiple forums about openGL transparency and I found this piece of code gl.glEnable(GL2.GL_BLEND); gl.glBlendFunc(GL2.GL_SRC_ALPHA, GL2.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL2.GL_ALPHA_TEST); gl.glAlphaFunc(GL2.GL_GREATER, 0.1f); gl.glClearColor(0, 0, 0, 0); Some people wrote this code inside the init method and got result. I really don't know anymore about Blending, but I added this code and nothing happened! Is there any mistake or misunderstanding here!? How can I do

How to change the border thickness in mouseover

♀尐吖头ヾ 提交于 2019-12-11 09:37:10
问题 I'm working on the styles of controls. I want to change the borderthickness of a control when the mouseover is done. I want to write this in the style itself instead of writing it in codebehind So, I tried in the following way. <VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Border" Storyboard.TargetProperty="BorderThickness"> <SplineDoubleKeyFrame KeyTime="0" Value="2" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> But

Blend two images with pixastic does not work. How to get the new image?

ε祈祈猫儿з 提交于 2019-12-11 09:06:59
问题 Hey i´m trying to blend two images with pixastic. One image can be dragged an dropped on the other image (with jqueryUI) and after it has got the right position the two images shall become one. So i want to use the pixastic blend effect. I tried this so far: function BlendTheImages() { var img = new Image(); img.onload = function() { var blendImg = new Image(); blendImg.onload = function() { Pixastic.process(img, "blend", { amount : 1, mode : "multiply", image : blendImg } ); } blendImg.src =

glsl shader - color blend, normal mode (like in Photoshop)

孤街浪徒 提交于 2019-12-11 08:35:40
问题 Im trying to create effect of blending 2 colors (actually image and color as overlay over image), like in photoshop "Color Overlay" with "Normal Blending" mode Im using libgdx This is what i have so far attribute vec4 a_position; attribute vec4 a_color; attribute vec2 a_texCoord0; uniform mat4 u_projTrans; varying vec4 v_color; varying vec2 v_texCoords; void main() { v_color = a_color; v_texCoords = a_texCoord0; gl_Position = u_projTrans * a_position; } And fragment #ifdef GL_ES #define LOWP

Styling thumb using Blend

牧云@^-^@ 提交于 2019-12-11 08:09:51
问题 How can I style thumb using blend. I need to apply a cylinder like style to my thumb. with a gradient color effect. The gradient effect is to be applied vertically with a color combination of gray and white color. I have 0 knowledge in Blend Please help. 回答1: You can do it without using Blend. Simply add a slider in XAML page & open design view. Then right click on slider, open "Edit Template" menu and click on "Edit a Copy". So the default style of slider will be added in page's resource.

How to use the DragMoveBehaviorElement (drag) on a button in blend?

£可爱£侵袭症+ 提交于 2019-12-11 07:14:30
问题 i'm trying to make a draggable button in blend. using the dragmovebehaviorelement on a button does nothing, and i think this is because a button already uses the LeftMouseButon_down event. using this behavior on a shape (exp: ellipse) works fine. is there a way to make a draggable button? 回答1: It's not possible to use MouseDragElementBehavior with Button directly because the behavior will never receive the LeftButtonDown event. However, if you are will to change your UI a little, it can be

Make Blend Modes in SVG actually work?

被刻印的时光 ゝ 提交于 2019-12-11 06:33:34
问题 I've many times done the following: <defs> <filter id="screen"> <feBlend mode="screen" in2="BackgroundImage"/> </filter> </defs> But when I, inside a shape, write "filter="url(#screen)", my shape disappears. I've tried it in every browser (Safari, Chrome, Firefox, FfxNightly). What am I doing wrong? It would help if someone could give me an example that they know works Thanks 回答1: You should try Opera and see the difference. It seems, Opera is the only browser that currently implements this

ItemsControl - Grid child elements auto resize

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-10 18:55:48
问题 I'm using Rachel Lim's GridHelper to get dynamic number of rows. What I wanted to achieve is to have each row displayed one below another (done), to be able to resize them (done - using GridSplitter) and to have content resized proportionally to the screen size. Result: What I would like to have: Xaml: <Grid> <ItemsControl ItemsSource="{Binding RowSource}" > <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Grid local:GridHelper.RowCount="{Binding RowCount}" /> </ItemsPanelTemplate> <

ListBox not Virtualizing

前提是你 提交于 2019-12-10 11:23:09
问题 I have a ListBox which is not virtualizing. I am obviously missing something, but cannot find it. It's actually a ListBox within a ListBox. The outer ListBox has an ItemTemplate which contains an Expander. The Expander is used to display a group of items. The content of the Expander is the second ListBox which displays the items. The ItemTemplate on the second ListBox is bound to the actual Item to display. The ViewModel class for my items has a number of properties which do not initialize

How do you create a crossfade transition between multiple videos in FFMPEG?

こ雲淡風輕ζ 提交于 2019-12-10 11:08:19
问题 I am currently looping MP4 videos with audio through FFMPEG. Here is the code del intermediate1.ts del f.txt echo file intermediate1.ts>f.txt echo file intermediate1.ts>>f.txt echo file intermediate1.ts>>f.txt echo file intermediate1.ts>>f.txt echo file intermediate1.ts>>f.txt echo file intermediate1.ts>>f.txt echo file intermediate1.ts>>f.txt echo file intermediate1.ts>>f.txt echo file intermediate1.ts>>f.txt echo file intermediate1.ts>>f.txt echo file intermediate1.ts>>f.txt echo file