optimizing bitmap loading by using aSyncTask
问题 I have been trying to optimize my single thread app which loads a bunch of tiles that makeup a large bitmap. The app was becoming very sluggish when it would load the new tiles into system memory. Im now looking trying to use Async Tasks for this purpose. The app detects which tile is in the top left in a method called by onDraw, creates a string that contains the path of the bitmap in the Assets folder, and then checks to see if the bitmap is null before drawing. If it is null, it will load