I'm embedding a font in my app as EmbeddedResource and want to use it in a textbox. AddMemoryFont help says I have to set compatible text rendering to true to use GDI+ so my font can be used, but somehow it just won't display the right font.
in Program.cs I explicitly state : Application.SetCompatibleTextRenderingDefault(true);
So why is it not working ? Anybody got a clue ?
Okay, I figured it out thanks to the interwebs and Google.
For future reference, if anybody has this problem, the fix is : after getting your embedded font as a stream, and before calling AddMemoryFont, you have to call AddFontMemResourceEx ! (Not available in C# so you have to import it :
[DllImport("gdi32.dll")]
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
and then :
//create an unsafe memory block for the data
System.IntPtr data = Marshal.AllocCoTaskMem((int)fontStream.Length);
//create a buffer to read in to
Byte[] fontData = new Byte[fontStream.Length];
//fetch the font program from the resource
fontStream.Read(fontData, 0, (int)fontStream.Length);
//copy the bytes to the unsafe memory block
Marshal.Copy(fontData, 0, data, (int)fontStream.Length);
// We HAVE to do this to register the font to the system (Weird .NET bug !)
uint cFonts = 0;
AddFontMemResourceEx(data, (uint)fontData.Length, IntPtr.Zero, ref cFonts);
//pass the font to the font collection
mFontCollection.AddMemoryFont(data, (int)fontStream.Length);
//close the resource stream
fontStream.Close();
//free the unsafe memory
Marshal.FreeCoTaskMem(data);
And presto, you'll be able to use the font. Without the AddFontMemResourceEx it wont work.
来源:https://stackoverflow.com/questions/1955629/c-sharp-using-an-embedded-font-on-a-textbox