问题
I made a small particles application, but I was testing it and the function at the bottom has to be called "update". I thought the function name, just like variables, was just a name. I thought it didn't matter what it was named, as long as it's the same when you call it. Apparently I was wrong. It will only recognize "update". If I change the function to "move", it will throw an error. Could someone explain why it's like this?
import pygame
import random
pygame.init()
win_height=600
win_width=800
win=pygame.display.set_mode((win_width,win_height))
pygame.display.set_caption("List practice")
white=(255,255,255)
black=(0,0,0)
clock=pygame.time.Clock()
class particle_class(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.Surface((25,25))
self.image.fill(white)
self.rect=self.image.get_rect()
self.speed=0
def update(self):
self.rect.y+=self.speed
particles=pygame.sprite.Group()
for i in range(10):
particle=particle_class()
particle.speed=random.randrange(5,11)
particle.rect.y=0
particle.rect.x=random.randrange(0,win_width+1)
particles.add(particle)
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
win.fill(black)
particles.update()
particles.draw(win)
pygame.display.update()
for particle in particles:
if particle.rect.y>win_height:
particle.rect.y=0
particle.speed=random.randrange(5,11)
particle.rect.x=random.randrange(0,win_width+1)
回答1:
It will only recognize "update". If I change the function to "move", it will throw an error.
Yes of course. Read the documentation of pygame.sprite.Group.
pygame.sprite.Group.update() and pygame.sprite.Group.draw() are methods which are provided by pygame.sprite.Group
.
The former delegates the to the update
method of the contained pygame.sprite.Sprites - you have to implement the method.
pygame.sprite.Group.update()
Calls the update() method on all Sprites in the Group.
The later uses the image
and rect
attributes of the contained pygame.sprite.Sprite
s to draw the objects - you have to ensure that the pygame.sprite.Sprite
s have the required attributes
pygame.sprite.Group.draw()
Draws the contained Sprites to the Surface argument. This uses the Sprite.image attribute for the source surface, and Sprite.rect for the position.
If you want a similar mechanism with your own method, then you have to implement your own class derived from pygame.sprite.Group
. For instance:
class MyGroup(pygame.sprite.Group):
def __init__(self, *args):
super().__init__(*args)
def move(self):
for sprite in self:
sprite.move()
class particle_class(pygame.sprite.Sprite):
# [...]
def move(self):
self.rect.y+=self.speed
particles = MyGroup()
for i in range(10):
particle=particle_class()
particle.speed=random.randrange(5,11)
particle.rect.y=0
particle.rect.x=random.randrange(0,win_width+1)
particles.add(particle)
particles.move()
来源:https://stackoverflow.com/questions/64835155/why-do-group-lists-in-pygame-have-to-have-update-functions-and-not-any-other