sprite

pygame: drawing order for sprite group with sprite.RenderPlain

孤者浪人 提交于 2021-02-19 02:38:24
问题 I've got a sprite group which needs to be drawn in a certain order so its sprites overlap as they should. However even when sorting the group using operator module function (sorted(self.sprites, key=attrgetter('y','x')) the order is wrong. How can I fix this behaviour? 回答1: Straightforwardly, you can't: The Group does not keep sprites in any order, so the draw order is arbitrary. Use an OrderedUpdates group instead: This class derives from pygame.sprite.RenderUpdates - Group class that tracks

How to handle hashed assets with sprite.svg in Angular 10

老子叫甜甜 提交于 2021-02-10 18:21:55
问题 Recently, we updated our Angular application from version 8 to version 10 , where we add fixes to assets folder for having relative path and it work perfectly fine for all images except sprite icons. We having svg-fragment-identifiers, where hash code is used as identifiers for specific to SVG icon from SPRITE file. In Angular 8 - background: url(sprite.60bf8dc8eb06ec7972fe.svg#search) no-repeat In Angular 10 - background: url(sprite.60bf8dc8eb06ec7972fe.svg) no-repeat Problem - After hash

How to handle hashed assets with sprite.svg in Angular 10

纵然是瞬间 提交于 2021-02-10 18:19:20
问题 Recently, we updated our Angular application from version 8 to version 10 , where we add fixes to assets folder for having relative path and it work perfectly fine for all images except sprite icons. We having svg-fragment-identifiers, where hash code is used as identifiers for specific to SVG icon from SPRITE file. In Angular 8 - background: url(sprite.60bf8dc8eb06ec7972fe.svg#search) no-repeat In Angular 10 - background: url(sprite.60bf8dc8eb06ec7972fe.svg) no-repeat Problem - After hash

How to draw a border around a sprite or image in pygame?

巧了我就是萌 提交于 2021-02-10 03:32:22
问题 I'd like to draw a red border around an image, but can't figure out how. I've tried to fill the image of the Hero sprite and set the colorkey to red self.image.set_colorkey(red) , but that makes the image invisible. Drawing a red rect onto the image, just filled it completely: pygame.draw.rect(self.image, red, [0, 0, width, height]) . I just want a red border that will help with collision detection in the future. The code in main.py : import pygame from pygame import * import sprites from

How to draw a border around a sprite or image in pygame?

梦想的初衷 提交于 2021-02-10 03:29:41
问题 I'd like to draw a red border around an image, but can't figure out how. I've tried to fill the image of the Hero sprite and set the colorkey to red self.image.set_colorkey(red) , but that makes the image invisible. Drawing a red rect onto the image, just filled it completely: pygame.draw.rect(self.image, red, [0, 0, width, height]) . I just want a red border that will help with collision detection in the future. The code in main.py : import pygame from pygame import * import sprites from

Pygame: What is the best way to display these ships and their movement from sprite sheet?

与世无争的帅哥 提交于 2021-02-08 07:37:23
问题 Attached below is one of the sprite sheets I am using. Right now, I am wondering the best way to display the ships with their animation when moving. The ships have 9 frames. I have found old examples with deprecated code, or examples that have you break the images into individual files. I would love for someone to show me the best way to use these sprites as they are. Thank you for your time. 回答1: What is the best way can't be answered, because in the end that's subjective; and depends on

How to make a circular sprite appear - pygame

只谈情不闲聊 提交于 2021-02-05 08:24:17
问题 I need my sprite to appear in the pygame window. How do I do this? Important code: #This will be a list that will contain all the sprites we intend to use in our game. all_sprites_list = pygame.sprite.Group() #creating the player player = player(BLUE, 60, 80, 70) player.rect.x = 200 player.rect.y = 300 At the end of the code I have pygame.display.update() . My sprite class (correctly imported): class player(pygame.sprite.Sprite): def __init__(self, color, width, height, speed): # Call the

Moving a Sprite in the direction of an angle in Pygame [duplicate]

*爱你&永不变心* 提交于 2021-02-05 07:25:06
问题 This question already has answers here : How to turn the sprite in pygame while moving with the keys (1 answer) Image rotation while moving (2 answers) Closed 23 days ago . Im trying to move a sprite in the direction of an angle in pygame, using the left & right arrow keys to change the direction of the sprite but when I press the up key, the sprite just moves right. I have 2 variables that take speed and a velocity calculation and adds them together (vel_x & vel_y), I then add this to the

Image loading using pygame

本秂侑毒 提交于 2021-02-04 08:19:12
问题 This is the code for my background grid Background = pygame.display.set_mode((900 ,900)) Green = (45,198,14) Background.fill(Green) for i in range(0, 900, 50): pygame.draw.line(Background, (0, 0, 0), (0, i), (900, i)) pygame.draw.line(Background, (0, 0, 0), (i, 0), (i, 900)) pygame.display.update() while pygame.event.wait().type != pygame.QUIT: pass I can not get any images to load onto it would i have to convert this into n image and then a sprite or is there a way for me to load images onto

Image loading using pygame

微笑、不失礼 提交于 2021-02-04 08:18:08
问题 This is the code for my background grid Background = pygame.display.set_mode((900 ,900)) Green = (45,198,14) Background.fill(Green) for i in range(0, 900, 50): pygame.draw.line(Background, (0, 0, 0), (0, i), (900, i)) pygame.draw.line(Background, (0, 0, 0), (i, 0), (i, 900)) pygame.display.update() while pygame.event.wait().type != pygame.QUIT: pass I can not get any images to load onto it would i have to convert this into n image and then a sprite or is there a way for me to load images onto