问题
Here is the code:
I want to create an audio program that can play audio from very low frequency to high frequency.
However, this code results in different output (even with the same device):
- The sound comes out suddenly - the expected result is it comes out gradually. I am sure my hearing is okay because I've asked my friends to hear;
- The audio sounds different on the same frequency.
WARNING: Please adjust your volume to very low in case of any hurting before running this script.
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
// create Oscillator node
var oscillator = audioCtx.createOscillator();
var osc_arr = [];
function purgeSound(){
osc_arr.forEach(function(v){
try {
v.stop();
v.disconnect(audioCtx.destination);
} catch (e) {}
})
}
function playSoundAtFreq(fq){
purgeSound();
var osc = audioCtx.createOscillator();
osc_arr.push(osc);
osc.type = 'square';
osc.frequency.setValueAtTime(fq, audioCtx.currentTime); // value in hertz
$('#fff').val(fq);
osc.connect(audioCtx.destination);
osc.start();
}
$('#stop').click(function(){
purgeSound();
_break = true;
})
var _break = false;
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
var pointer = 0;
var go = appendAttemptAsync(10000);
async function appendAttemptAsync(range) {
if(_break) return;
var target = pointer+range;
for (pointer; pointer<range; pointer++) {
playSoundAtFreq(pointer);
console.log(pointer)
//if(pointer % 1 == 0) {
await sleep(100)
//}
}
return 5221;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<button id='stop'>stop</button>
<input id="fff" type="text" />
WARNING: Please adjust your volume to very low in case of any hurting before running this script.
Thanks for any kind of suggestions to improve my code.
回答1:
If you want an Oscillator to sweep like in the YouTube video that you mentioned, you can do something like:
let osc = new OscillatorNode(audioCtx);
osc.connect(audioCtx.destination);
osc.frequency.setValueAtTime(20, audioCtx.currentTime);
osc.frequency.linearRampToValueAtTime(audioCtx.sampleRate / 2, audioCtx.currentTime + 300);
osc.start();
Change the 300
to some appropriate time over which the tone sweeps. I arbitrarily chose 5 minutes.
I do not know why your example doesn't work, but this snippet is the typical way to sweep a tone using WebAudio.
来源:https://stackoverflow.com/questions/58335956/why-the-web-audio-output-from-oscillator-is-not-working-as-expected