问题
I tried googling for an answer, but I never was able to find a plain answer, or why the answer works. So I would like to know, what is the code that one would use to change the color of an image on canvas? For example, lets say I want to change things to #ff0000
. If a pixel is #000000
, it should stay that way. If a pixel us #ffffff
, it should become #ff0000
. Here is my text object constructor:
Text = function(x, y, str, s, c){
var img = new Image();
img.src = "font.png";
var alphabet = ["a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", ".", "!", "?"]
this.text = str.toLowerCase();
this.x = x;
this.y = y;
this.type = "text";
this.rows = 1;
this.height = this.rows * 10;
this.width = this.text.length * 8;
this.draw = function(){
for (var i = 0; i < this.text.length; i++)
{
scene.ctx.drawImage(img, (alphabet.indexOf(this.text[i]) % 16) * 8, Library.newMath.roundZero(alphabet.indexOf(this.text[i]) / 16) * 10, 8, 10, this.x + i * 8 + (scene.xOffset * !this.fixed), this.y + 0 + (scene.yOffset * !this.fixed), 8, 10);
}
}
Shape.prototype.constructor.call(this, x, y);
}
回答1:
markE gave you the whole keys to achieve what you want in comments but here it is applied to your case :
You stated that your image consists of only one solid color, white.
(here I will consider transparent has not a color, but in other contexts it is)
To change this color, you may use the ctx.globalCompositeOperation('source-atop') parameter, which will draw the new shapes "only where it overlaps the existing canvas content." This means that you can first draw your letter shape, then fill a rectangle over it, and only the colored letter shape will be drawn.
var ctx = canvas.getContext('2d');
var img = new Image();
img.onload = function() {
canvas.width = this.width;
canvas.height = this.height;
ctx.fillStyle = 'red';
ctx.drawImage(this, 0, 0);
ctx.globalCompositeOperation = 'source-atop';
ctx.fillRect(0, 0, canvas.width, canvas.height)
// reset to default
ctx.globalCompositeOperation = 'source-over';
}
img.src = "http://i.stack.imgur.com/9RQXh.png";
<canvas id="canvas"></canvas>
Or you can do it the other way : first draw the colored rect, set the globalCompositeOperation
to "destination-atop"
and then draw your letter.
var ctx = canvas.getContext('2d');
var img = new Image();
img.onload = function() {
canvas.width = this.width;
canvas.height = this.height;
ctx.fillStyle = 'red';
ctx.fillRect(0, 0, canvas.width, canvas.height)
ctx.globalCompositeOperation = 'destination-atop';
ctx.drawImage(this, 0, 0);
// reset to default
ctx.globalCompositeOperation = 'source-over';
}
img.src = "http://i.stack.imgur.com/9RQXh.png";
<canvas id="canvas"></canvas>
Now, to implement it in your code, you can save the colored letters set in your Text
object and draw it instead of the original image :
Text = function(x, y, str, s, c){
var img = new Image();
// save a pointer to our object so we can use it in the onload event
var that = this;
// here implement the coloring part
img.onload = function(){
that.img = document.createElement('canvas');
that.img.width = this.width;
that.img.height = this.height;
var ctx = that.img.getContext('2d');
// set the color to the wanted one
ctx.fillStyle = c;
ctx.fillRect(0, 0, canvas.width, canvas.height)
ctx.globalCompositeOperation = 'destination-atop';
ctx.drawImage(this, 0, 0);
}
img.src = "font.png";
var alphabet = ["a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", ".", "!", "?"]
this.text = str.toLowerCase();
this.x = x;
this.y = y;
this.type = "text";
this.rows = 1;
this.height = this.rows * 10;
this.width = this.text.length * 8;
this.draw = function(){
for (var i = 0; i < this.text.length; i++)
{
// here use the canvas we created
scene.ctx.drawImage(this.img, (alphabet.indexOf(this.text[i]) % 16) * 8, Library.newMath.roundZero(alphabet.indexOf(this.text[i]) / 16) * 10, 8, 10, this.x + i * 8 + (scene.xOffset * !this.fixed), this.y + 0 + (scene.yOffset * !this.fixed), 8, 10);
}
}
Shape.prototype.constructor.call(this, x, y);
}
来源:https://stackoverflow.com/questions/33135691/what-is-the-best-way-to-change-the-color-hue-of-an-image-on-canvas