问题
I'm trying to handle multiple connections on the same port of my server. I'm doing this by instantiating an Object and passing it into the constructor for another class, which implements Runnable. Then I set up a socket in the Runnable class and call notify() on the passed Object after a Client connects on the port. This should then allow the server to restart its loop, creating another instance of the Runnable class after being notified. However, currently the wait() isnt being reached until after the client is closed. Here are the 3 relevant classes I have:
Server class:
package server;
import java.io.IOException;
import java.net.ServerSocket;
import java.util.HashMap;
public class Server {
public static void main(String[] args){
HashMap<String, PortDummy> portDummies = new HashMap<String, PortDummy>();
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(8000);
} catch (IOException e1) {
e1.printStackTrace();
}
for(;;){
Object block = new Object();
PortDummy dummy = new PortDummy(serverSocket, block, portDummies);
System.out.println("Running dummy port...");
dummy.start();
try {
synchronized(block){
System.out.println("Waiting...");
block.wait();
System.out.println("Block notified.");
}
} catch (InterruptedException e) {
System.out.println("Can't be interrupted!");
e.printStackTrace();
}
}
}
}
PortDummy (Runnable) class:
package server;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.HashMap;
public class PortDummy extends Thread {
private Object block;
private HashMap<String, PortDummy> portDummies;
private String clientName = null;
ServerSocket serverSocket;
BufferedReader socketIn;
PrintWriter socketOut;
public PortDummy(ServerSocket serverSocket, Object block, HashMap<String, PortDummy> portDummies){
this.block = block;
this.portDummies = portDummies;
this.serverSocket = serverSocket;
}
@Override
public void run() {
try {
System.out.println("Starting dummy port...");
Socket clientSocket = serverSocket.accept();
System.out.println("Connection made.");
synchronized(block){
System.out.print("Notifying...");
block.notify();
System.out.println("...done.");
}
socketIn = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
socketOut = new PrintWriter(clientSocket.getOutputStream(), true);
String inContent;
boolean loggedIn = false;
while((inContent = socketIn.readLine()) != null){
socketOut.println("Server Echo: " + inContent);
if(inContent.startsWith("/exit")){
if(loggedIn){
portDummies.remove(clientName);
System.out.println(clientName + " signed out. Removed from portDummies.");
}
else{
System.out.println("Closing...");
}
}
else if(inContent.startsWith("/register")){
System.out.println("/register accepted");
if(!loggedIn){
if(registerUser(inContent)){
System.out.println("Successfully registered.");
socketOut.println(clientName + " successfully registered.");
loggedIn = true;
}else{
socketOut.print("That user already exists.");
}
}
else{
socketOut.print("Already logged in.");
}
}
else if(inContent.startsWith("/tell")){
if(!loggedIn){
socketOut.println("You need to log in.");
}
else{
String[] parts = inContent.split("\\w");
String[] withoutCommand = new String[parts.length-1];
for(int i = 1; i<parts.length-1; i++){
withoutCommand[i] = parts[i];
}
String[] messageParts = new String[withoutCommand.length-1];
String message = "";
for(int j = 1; j<withoutCommand.length-1; j++){
message += withoutCommand[j] + " ";
}
String recipient = withoutCommand[0];
sendMessage(recipient, message);
}
}
else if(inContent.startsWith("/help")){
socketOut.print("/help ~~~~~~~ List all commands. \n " +
"/register <username> ~~~~~~~ Register a new user with 'username'. \n " +
"/tell <username> <message> ~~~~~~~ Send 'username' text 'message'. \n " +
"/exit ~~~~~~~ Log out.");
}
}
System.out.println("Shutting down client connections...");
socketOut.close();
socketIn.close();
clientSocket.close();
serverSocket.close();
} catch (IOException e) {
System.out.println("IOException!");
e.printStackTrace();
}
}
private boolean registerUser(String text){
System.out.println("Registering user...");
String user = text.substring(10);
if((user != null) && !(portDummies.containsKey(user))){
portDummies.put(user, this);
clientName = user;
System.out.println(user + " registered.");
return true;
}
return false;
}
private void sendMessage(String username, String message){
if(portDummies.containsKey(username)){
PortDummy recip = portDummies.get(username);
recip.getSocketOutput().println(clientName + ": " + message);
}
else{
socketOut.write("User " + username + " doesn't exist.");
}
}
public PrintWriter getSocketOutput(){
return socketOut;
}
}
Client class:
package client;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.util.Scanner;
import java.io.IOException;
public class Client {
protected String username;
public static void main(String[] args){
try{
Socket serverSocket = new Socket("localhost", 8000);
BufferedReader socketIn = new BufferedReader(new InputStreamReader(serverSocket.getInputStream()));
PrintWriter socketOut = new PrintWriter(serverSocket.getOutputStream(), true);
Scanner keyboardInputScanner = new Scanner(System.in);
String keyboardInput, serverInput;
System.out.println("Welcome to Chris Volkernick's Server IM Client! \n" +
"Type '/register <username>' to register, '/list' to list connected users," +
"\n or '/tell <username> <message>' to send a user a message. '/help' lists these commands. (Type '/exit' to sign out.)");
while((keyboardInput = keyboardInputScanner.nextLine()) != null){
System.out.println("Input '" + keyboardInput + "' read on client side.");
if(keyboardInput.equals("/exit")){
socketOut.println("/exit");
socketOut.close();
socketIn.close();
serverSocket.close();
}else{
socketOut.println(keyboardInput);
while((serverInput = socketIn.readLine()) != null){
System.out.println(serverInput);
}
}
}
keyboardInputScanner.close();
}catch(IOException e){
System.out.println("IOException!");
e.printStackTrace();
}
}
}
Am I doing something wrong with the wait() and/or notify()?
EDIT: I also tried changing the implements Runnable to extends Thread then changing the .run() in the server to .start(), but that gives me this error:
java.net.BindException: Address already in use: JVM_Bind
at java.net.PlainSocketImpl.socketBind(Native Method)
at java.net.PlainSocketImpl.bind(PlainSocketImpl.java:365)
at java.net.ServerSocket.bind(ServerSocket.java:319)
at java.net.ServerSocket.<init>(ServerSocket.java:185)
at java.net.ServerSocket.<init>(ServerSocket.java:97)
at server.PortDummy.run(PortDummy.java:28)
EDIT 2: It seems to be working the way it should now in terms of starting new threads. However, I'm now running into another problem: After I enter a command on the client side of any given client, I can't enter additional commands. The first command will work fine (minus /exit; haven't quite figured out how that should work yet), just can't do anything after that. For example, I can register (sign in) but after that nothing else. I can go into another instance of Client and list all the current users (works), but again, after that I cannot enter additional commands. Any idea what may be happening to cause this?
回答1:
The problem is that your child threads are trying to listen on port 8000, but the parent thread is already doing that. What you need to do is pass accept a connection from the original socket and then give it to the child thread. I'm not exactly sure how to do this in Java, but I suspect it's just..
Put this in your main thread:
ServerSocket serverSocket = new ServerSocket(8000);
Socket clientSocket = serverSocket.accept();
And then once you get that, pass clientSocket
to your Thread
.
That way there's only one socket listening on port 8000, but you can make child threads handle each connection.
回答2:
When using wait and notify, realize that notifies aren't queued, so if the notify happens before the wait occurs, you will never exit the wait. Therefore you should never perform naked waits, that is there should always be some condition you test to see if you should wait.
sychronized(block) {
while (!available) {
block.wait();
}
}
and
synchronized(block) {
available = true;
block.notifyAll();
}
etc
回答3:
package so_7775790;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.logging.Logger;
/**
* barebones server -- ctl-C to kill it ;)
*/
public class Server implements Runnable {
final static Logger log = Logger.getLogger(Server.class.getSimpleName());
public static void main(String[] args) {
final int port = 8000;
final String tname = "my-server-thread";
final Server server = new Server(port);
try {
Thread tserver = new Thread(server, tname);
tserver.start();
tserver.join();
} catch (Exception e) {
log.severe(e.getMessage());
}
}
// -------------------------------------------------
// server
// -------------------------------------------------
final int port;
public Server(int port) {
this.port = port;
}
public void run() {
try{
final ServerSocket srvsocket = new ServerSocket(port);
log.info(String.format("Server started @ %s\n", srvsocket));
while(!Thread.currentThread().isInterrupted()){
Socket newclient = srvsocket.accept();
// spawn thread and hand off new client to handler
new Thread(new ClientHandler(newclient)).start();
}
}
catch (Exception e) {
log.severe(e.getMessage());
}
log.info("server stopped");
}
// -------------------------------------------------
// client handler
// -------------------------------------------------
static class ClientHandler implements Runnable {
final Socket socket;
public ClientHandler(final Socket socket) {
assert socket != null : "serverthread is null";
this.socket = socket;
}
@SuppressWarnings("unused")
@Override final
public void run() {
log.info(String.format("new client @ %s\n", socket.getRemoteSocketAddress()));
try {
final InputStream in = socket.getInputStream();
final OutputStream out = socket.getOutputStream();
// NOTE: this is just a stub busy loop!
for(;;) {
/* your protocol impl here .. */
}
} catch (Exception e) {
log.severe(e.getMessage());
}
finally {
try {
socket.close();
}
catch (Exception e) {
log.severe(e.getMessage());
}
}
}
}
}
来源:https://stackoverflow.com/questions/7775790/create-an-object-pass-the-object-to-another-objects-constructor-call-wait-o