问题
This works fine in Canvas3D, but not in QQuickFramebufferObject.
My code
I've based my testcase on the textureinsgnode sample app bundled with Qt. Since mine is a derived work, I have to first post the license terms here:
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** $QT_END_LICENSE$
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****************************************************************************/
And now for the actual source.
main.cpp:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QOpenGLFramebufferObject>
#include <QSGTextureProvider>
#include <QQuickFramebufferObject>
#include <QOpenGLShaderProgram>
#include <QOpenGLFunctions>
#include <QQuickWindow>
// propertyhelper.h is taken from http://syncor.blogspot.bg/2014/11/qt-auto-property.html
#include "propertyhelper.h"
class MyItem : public QQuickFramebufferObject {
Q_OBJECT
AUTO_PROPERTY(QQuickItem*, sourceItem)
public:
Renderer *createRenderer() const;
};
class MyItemRenderer : public QQuickFramebufferObject::Renderer, protected QOpenGLFunctions {
public:
MyItemRenderer() {
initializeOpenGLFunctions();
m_program.addShaderFromSourceCode(QOpenGLShader::Vertex,
"attribute highp vec4 aPos;"
"attribute highp vec2 aTexCoord;"
"varying mediump vec2 vTexCoord;"
""
"void main() {"
" gl_Position = aPos;"
" vTexCoord = aTexCoord;"
"}");
m_program.addShaderFromSourceCode(QOpenGLShader::Fragment,
"varying mediump vec2 vTexCoord;"
"uniform sampler2D uTex;"
""
"void main() {"
" gl_FragColor = texture2D(uTex, vTexCoord);"
"}");
m_program.link();
m_program.bind();
// Setup texture sampler uniform
glActiveTexture(GL_TEXTURE0);
m_program.setUniformValue("uTex", 0);
createGeometry();
}
void render() {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
m_program.bind();
m_tex->bind();
paintGeometry();
m_window->resetOpenGLState();
update();
}
void paintGeometry() {
m_program.enableAttributeArray("aPos");
m_program.enableAttributeArray("aTexCoord");
m_program.setAttributeArray("aPos", m_vertices.constData());
m_program.setAttributeArray("vTexCoord", m_texCoords.constData());
glDrawArrays(GL_TRIANGLES, 0, m_vertices.size());
m_program.disableAttributeArray("aPos");
m_program.disableAttributeArray("aTexCoord");
}
QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) {
QOpenGLFramebufferObjectFormat format;
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
return new QOpenGLFramebufferObject(size, format);
}
protected:
void synchronize(QQuickFramebufferObject* qqfbo) {
MyItem* parentItem = (MyItem*)qqfbo;
QQuickItem* sourceItem = parentItem->sourceItem();
QQuickItem* texSource = sourceItem->childItems()[0];
QSGTextureProvider* texProvider = texSource->textureProvider();
m_tex = texProvider->texture();
m_window = parentItem->window();
}
private:
QVector<QVector3D> m_vertices;
QVector<QVector2D> m_texCoords;
QOpenGLShaderProgram m_program;
QSGTexture* m_tex;
QQuickWindow* m_window;
void createGeometry() {
m_vertices << QVector3D(0, 0, 0.0f);
m_vertices << QVector3D(1, 0, 0.0f);
m_vertices << QVector3D(0, 1, 0.0f);
m_texCoords << QVector2D(0, 0);
m_texCoords << QVector2D(1, 0);
m_texCoords << QVector2D(0, 1);
}
};
QQuickFramebufferObject::Renderer *MyItem::createRenderer() const {
return new MyItemRenderer();
}
int main(int argc, char **argv) {
QGuiApplication app(argc, argv);
qmlRegisterType<MyItem>("MyItem", 1, 0, "MyItem");
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
#include "main.moc"
main.qml:
import QtQuick 2.0
import MyItem 1.0
import QtQuick.Window 2.2
Window {
visible: true
width: 400
height: 400
Rectangle {
anchors.fill: parent
color: "lightblue"
}
Item {
id: test
// visible: false
Text {
layer.enabled: true
font.pointSize: 30
text: "hello\nhello\nhello"
}
}
MyItem {
anchors.fill: parent
sourceItem: test
}
}
If you uncomment the visible: false
in main.qml
, the QQFBO stops displaying anything. Why is that, and what is a proper solution?
I've tried setting opacity: 0
instead of visible: false
but this causes the same problem.
I tried replacing layer: true
with a separate ShaderEffectSource
element with hideSource: true
, but then I have to set visible: false
on the ShaderEffectSource
, and that causes the same problem.
I've also tried setting x: -10000; y: -10000
instead of visible: false
and that works fine but is a hack.
来源:https://stackoverflow.com/questions/41762832/qquickframebufferobject-when-using-an-item-whose-parent-has-visible-false