Assigned texture to glb model in Three.js is reversed and only working with THREE.RepeatWrapping

喜你入骨 提交于 2019-12-11 19:35:45

问题


I load a glb model in Three.js generated in SketchUp. The file can be found here https://www.graviditetsberegner.dk/bpnew.skp

The model contains a group called text with a mesh. I want to display a texture containing text here. I use the below code:

var modelLoader = new THREE.GLTFLoader();

modelLoader.load("https://www.graviditetsberegner.dk/bpnew.glb", function (gltf) {

model = gltf.scene.clone();
model.scale.set(50,50,50)
scene.add(model);

//Use canvas to draw texture and add it to the model group Text
var textModelMesh = FindMeshWithNameInModel(model, "Text");
var textTexture = CreateCanvasTexture("This is a test");

textTexture.wrapS = THREE.RepeatWrapping;
textTexture.wrapT = THREE.RepeatWrapping;

textModelMesh.material.map = textTexture;

I have two issues with the code:

  • The text is mirrored. In other formats such as dae, the text is not mirrored
  • The text is only displayed when I set wrapS and wrapT to RepeatWrapping. However, the texture used in SketchUp should be similar to the dimensions of the generated texture in the canvas.

How can I fix these issues?

A fiddle showing the problem: https://jsfiddle.net/Lgmds9ce/2/


回答1:


The text is mirrored. In other formats such as dae, the text is not mirrored

As mentioned in the official documentation for THREE.GLTFLoader you have to set Texture.flipY to false if you manually replace a texture.

The text is only displayed when I set wrapS and wrapT to RepeatWrapping. However, the texture used in SketchUp should be similar to the dimensions of the generated texture in the canvas.

The texture from the asset has also set Texture.wrapS and Texture.wrapT to THREE.RepeatWrapping.

Updated fiddle: https://jsfiddle.net/d12t6p5q/1/

three.js R105



来源:https://stackoverflow.com/questions/56443872/assigned-texture-to-glb-model-in-three-js-is-reversed-and-only-working-with-thre

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!