问题
I have an iPad app where I have a view controller that is the UIGestureRecognizerDelegate for a number of UIGestureRecognizers. I have implemented the following method of UIGestureRecognizerDelegate:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
// Double tapping anywhere on the screen hides/shows the toolbar
if ([gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]] == YES) {
if (touch.tapCount == 2) {
self.toolbar.hidden = self.toolbar.isHidden ? NO : YES;
} // if (touch.tapCount == 2)
} // if ([gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]] == YES)
// All gestures are ignored unless they happen on the fullscreen EAGLView
if ([touch.view isKindOfClass:[EAGLView class]] == NO) {
return NO;
} // if ([touch.view isKindOfClass:[EAGLView class]] == NO)
return YES;
}
My setup is a fullscreen EAGLView with a UIToolbar atop the EAGLView. There is a UIBarButtonItem on the toolbar. The idea here is that double-tapping anywhere toggles the appearance of the toolbar. All other gestures must occur on the EAGLView.
My problem is that taps directly on the UIBarButtonItem show touch.view to be the UIView subclass UIToolbarTextButton which is undocumented and can't be introspected.
Huh?
Can someone suggest a work around, preferably that uses introspective goodness of some form?
Thanks,
Doug
Thanks,
Doug
回答1:
You can compute the .superview
repeatedly until you reach a UIToolbar, EAGLView or nil
.
来源:https://stackoverflow.com/questions/2748512/ipad-uibarbuttonitem-has-an-undocumented-view-of-type-uitoolbartextbutton-huh