问题
I have some code which will detect the start and end point of a click-and-drag action, and will save it to 2 vector2 points. I then use this code to convert:
public Rectangle toRect(Vector2 a, Vector2 b)
{
return new Rectangle((int)a.X, (int)a.Y, (int)(b.X - a.X), (int)(b.Y - a.Y));
}
The code above does not work and googling, so far has come up inconclusive.
Could anyone please provide me with some code or a formula to properly convert this?
Note: a vector2 has an x and a y, and a rectangle has an x, a y, a width, and a height.
Any help is appreciated! Thanks
回答1:
I think you need to have additional logic in there to decide which vector to use as the top left and which to use as the bottom right.
Try this:
public Rectangle toRect(Vector2 a, Vector2 b)
{
//we need to figure out the top left and bottom right coordinates
//we need to account for the fact that a and b could be any two opposite points of a rectangle, not always coming into this method as topleft and bottomright already.
int smallestX = (int)Math.Min(a.X, b.X); //Smallest X
int smallestY = (int)Math.Min(a.Y, b.Y); //Smallest Y
int largestX = (int)Math.Max(a.X, b.X); //Largest X
int largestY = (int)Math.Max(a.Y, b.Y); //Largest Y
//calc the width and height
int width = largestX - smallestX;
int height = largestY - smallestY;
//assuming Y is small at the top of screen
return new Rectangle(smallestX, smallestY, width, height);
}
来源:https://stackoverflow.com/questions/45259380/convert-2-vector2-points-to-a-rectangle-in-xna-monogame