Starling game resolution in multiplataform

僤鯓⒐⒋嵵緔 提交于 2019-12-07 16:27:22

Here is a link that explains how to develop for multiple resolutions in starling: http://wiki.starling-framework.org/manual/multi-resolution_development

If your assets were created from vector graphics, and don't want to stretch the result bitmap. or you don't want to include several texture atlases. There's an open source library that should do the trick: https://github.com/XTDStudios/DMT

This library renders the vector assets according to what you give it, and cache it on the device.

online tutorial: http://goo.gl/6NhQk

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