问题
So, on my journey to understand how std::error_code
works I'm starting to wonder if we really need std::error_condition
and std::error_category
. I'm trying to implement what's in this and this tutorial and the amount of work is non-trivial along with it being fairly fragile (I'm currently stuck trying to figure out why this code causes linking errors with duplicate symbols.
Isn't it easier to subclass std::error_code
, add a message
property & method and then let std::error_code
be comparable to an enum where error codes are defined? I'm struggling to understand why I need std::error_category
and std::error_condition
at all.
回答1:
The main advantage is that error_code
is a copyable type that can be handed around from library to library without having to involve any dynamic memory allocation or templating, making it very light-weight, and easy to work with.
If you are writing a fully self-contained project, then yes, error codes and categories seem overly complicated when you could just have your own type.
However, things change when writing a library meant to be used by other people (like ASIO, since you linked think-async.com). You can have a library receive an error_code
instance, and it will be able to pass it around cleanly and efficiently without having to know anything about the code that is using the library, or having to make every error-handling function be templated on the error type.
In that context, error categories are important when dealing with multiple error sources, as a given error-code could mean two different things based on the source of the error.
Edit: Notice, in your first link, how categories are actually singletons. This is done in the service of maintaining lightweightness, since copying a pointer to an object that is guaranteed to never be deleted or modified is cheap, memory-safe and thread-safe.
来源:https://stackoverflow.com/questions/45868539/do-we-really-need-stderror-category-and-stderror-condition