What is the best way to debug IL2CPP code?

故事扮演 提交于 2019-12-07 00:59:26

Starting in Unity 2018.2, Unity supports debugging of managed code in C# with the IL2CPP scripting backend. The debugging experience is the same as with the Mono scripting backend. On Windows, you will need Visual Studio with the Visual Studio Tools for Unity extension installed.

You can see the managed debugger documentation here: https://docs.unity3d.com/2018.2/Documentation/Manual/ManagedCodeDebugging.html

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