hololens

Develop hololens in unity with macbook

雨燕双飞 提交于 2021-02-10 15:28:29
问题 I'm new with unity and hololens and I started to explore it. I have a macbook (I don't know if it is a problem). I downloaded Unity with all the components (Vuforia, IL2CPP etc.). When I change project settings for the hololens development I have some problems. In particular when I check the box "Virtual Reality Supported" I don't find in the list below the Hololens option. Also if I click on "+" button. I see: Vuforia, Oculus, OpenVr but not Hololens! Furthermore also in the field:

Can hololens do object detection? Or how to use YOLO/tensorflow/tesseract in Hololens

丶灬走出姿态 提交于 2021-02-10 10:59:22
问题 I'm testing some function in Hololens. Want to know whether it is possible to use any of object detection/text recognition in Hololens? 回答1: Here's a great blog post by one of my fellow Microsoft MVPs... :) "Labeling Toy Aircraft in 3D space using an ONNX model and Windows ML on a HoloLens" Ping me if you hit any snags -- awesome stuff! http://dotnetbyexample.blogspot.com/2019/01/labeling-toy-aircraft-in-3d-space-using.html 回答2: Hololens 1 doesn't natively support object detection, you'll

Can hololens do object detection? Or how to use YOLO/tensorflow/tesseract in Hololens

五迷三道 提交于 2021-02-10 10:58:21
问题 I'm testing some function in Hololens. Want to know whether it is possible to use any of object detection/text recognition in Hololens? 回答1: Here's a great blog post by one of my fellow Microsoft MVPs... :) "Labeling Toy Aircraft in 3D space using an ONNX model and Windows ML on a HoloLens" Ping me if you hit any snags -- awesome stuff! http://dotnetbyexample.blogspot.com/2019/01/labeling-toy-aircraft-in-3d-space-using.html 回答2: Hololens 1 doesn't natively support object detection, you'll

Can hololens do object detection? Or how to use YOLO/tensorflow/tesseract in Hololens

孤人 提交于 2021-02-10 10:57:46
问题 I'm testing some function in Hololens. Want to know whether it is possible to use any of object detection/text recognition in Hololens? 回答1: Here's a great blog post by one of my fellow Microsoft MVPs... :) "Labeling Toy Aircraft in 3D space using an ONNX model and Windows ML on a HoloLens" Ping me if you hit any snags -- awesome stuff! http://dotnetbyexample.blogspot.com/2019/01/labeling-toy-aircraft-in-3d-space-using.html 回答2: Hololens 1 doesn't natively support object detection, you'll

Poor performance on H264 decoding

坚强是说给别人听的谎言 提交于 2021-02-08 11:25:50
问题 I'm decoding a H264 video stream using Media Foundation. It works, but performance is really poor on both Windows (desktop) and HoloLens 2 (UWP). Decoding a single 1920x1080 frame takes 30 ms on a fairly powerful PC, 100 ms on the HoloLens . I'm wondering if it's using software rendering instead of hardware rendering. Any idea on how to make sure that I'm doing hardware decoding, or any other hints on how to improve performance? The code is as follows: Decode.cpp: #include "MFUtility.h"

How to get hand mesh data from Hololens2 without turning on Hand Mesh Visualization option

柔情痞子 提交于 2021-02-08 09:10:07
问题 I have tried to get hand mesh data from Hololens2 using MRTK V2 and Unity C#. Now, I can get hand mesh data with turning on Hand Mesh Visualization option and referring MRTK HandTracking guide. Unfortunately, the visualization(drawing hand CG) is heavy workload. So, I would like to get hand mesh without turning on Hand Mesh Visualization option but OnHandMeshUpdated function is not called due to turning off Hand Mesh Visualization option. Does anyone know how to get hand mesh data from

How to get hand mesh data from Hololens2 without turning on Hand Mesh Visualization option

守給你的承諾、 提交于 2021-02-08 09:06:42
问题 I have tried to get hand mesh data from Hololens2 using MRTK V2 and Unity C#. Now, I can get hand mesh data with turning on Hand Mesh Visualization option and referring MRTK HandTracking guide. Unfortunately, the visualization(drawing hand CG) is heavy workload. So, I would like to get hand mesh without turning on Hand Mesh Visualization option but OnHandMeshUpdated function is not called due to turning off Hand Mesh Visualization option. Does anyone know how to get hand mesh data from

Setting up Hololens MRTK 2.0 with Vuforia in Unity 2019.1

馋奶兔 提交于 2021-02-08 05:42:53
问题 I'm developing a Unity app for the Hololens 1 that uses Vuforia. Unfortunately, I cannot get the camera to work with Vuforia, it remains frozen in place and does not follow head movement. When I disable Vuforia, the camera tracks fine. My setup is as follows: * Windows 10 * Unity 2019.1.4f1 * MRTK v2.0.0 RC2 * Vuforia 8.1.11 I tried following the steps outlined here: https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/1461#issuecomment-373714387 To no avail. I also tried having both

Hololens TCP Sockets - Python Client to Hololens Server

冷暖自知 提交于 2021-02-06 12:53:45
问题 After a couple weeks of frustration I was finally able to send a string from a Python client to a Hololens server. The code is below and runs perfectly. However, I was wondering if someone experienced with sockets could help me modify this code to send an openCV webcam frame (so basically just send an image) from Python to the Hololens. I've been trying but the image data does not seem to be received in the C# script. Thank you so much. Hololens Server Code: using System; using System

How do I properly reload a Unity Scene that uses MRTK for the Hololens2?

心已入冬 提交于 2021-01-29 21:54:39
问题 This is my first project using the Hololens and MRTK for Unity. I want to make a button that restarts the experience for the player when pushed. I connected a button to a new script with the following code: SceneManager.LoadScene(SceneManager.GetActiveScene().name); When the button is pushed the scene seems to reload, but all MRTK/Hololens functionality stops. The hand and eye-tracking are unresponsive, and I am unable to interact with holograms. I know I can manually make a reset method that