How to detect penetration without physical interaction in ARKit?
问题 I have a fixed laser beam SCNNode and a detecting sphere SCNNode attached in front of a camera. How to detect penetration without physical interaction? I have not found any clue.. EDIT: - as suggested below by maxxFrazer I implemented physical interaction and I'm able to register collision IF my laser beam is .static and detector moved by camera set .kinematic. 回答1: If you need to detect a penetration without physical interaction use trackedRaycast instance method working in iOS 13+: func