hololens-emulator

Web Cam support in Hololens Emulator

坚强是说给别人听的谎言 提交于 2019-12-12 21:16:31
问题 Can laptop's web camera used in the latest Hololens emulator ? I'm following this tutorial https://docs.microsoft.com/en-us/windows/mixed-reality/mr-azure-302 to integrate MS Computer Vision API into Hololens. I want to test this in the Hololens emulator before moving to the device. So, Will I be able to enable Web Cam for recognizing objects using vision API.I'm using Hololens Emulator 10.0 version. 回答1: The simple answer is No. HL has own cameras, not compatible with a webcam. Update. For

HoloLens emulator connect to server on LAN

蓝咒 提交于 2019-12-12 03:53:31
问题 I have a websocket server running on a pc connected to the pc through a switch. When I make a websocket client in the HoloLens with the IP of the server it doesn't connect. How come? I cannot ping the HoloLens emulator from the pc with the server but I can ping the pc running the emulator. 回答1: By default all interactions with the emulator are done through a 169.254.xxx.xxx address. This address is not externally routable. If you go to the networking menu option in the web portal for the

What is the best way to debug IL2CPP code?

邮差的信 提交于 2019-12-08 08:54:07
问题 With Unity doing away with the .NET scripting backend we have been using the IL2CPP scripting backend so we can get used to it. We have having a very hard time debugging c++ code as the code files created do not use the same method names from the .NET code. More specifically we are developing for the Hololens emulator. I heard that Unity is putting out some sort of debugger that will let you debug managed .NET c# code at runtime even when you use the IL2CPP scripting backend, does anyone know

What is the best way to debug IL2CPP code?

故事扮演 提交于 2019-12-07 00:59:26
With Unity doing away with the .NET scripting backend we have been using the IL2CPP scripting backend so we can get used to it. We have having a very hard time debugging c++ code as the code files created do not use the same method names from the .NET code. More specifically we are developing for the Hololens emulator. I heard that Unity is putting out some sort of debugger that will let you debug managed .NET c# code at runtime even when you use the IL2CPP scripting backend, does anyone know if that is true and, if so, when that will be coming out. Is anyone doing anything to make this