Blend KeyTrigger fires multiple times

蓝咒 提交于 2019-12-06 02:42:41

Have you tried using FiredOn="KeyUp" instead? KeyDown can be repeated by the OS too and I presume you don't want repeated delete anyway?

KeyTrigger registers te KeyDown/Up events on the Loaded event.

    public class KeyTrigger : EventTriggerBase<UIElement>
{
    // Fields
    public static readonly DependencyProperty ActiveOnFocusProperty = DependencyProperty.Register("ActiveOnFocus", typeof(bool), typeof(KeyTrigger));
    public static readonly DependencyProperty FiredOnProperty = DependencyProperty.Register("FiredOn", typeof(KeyTriggerFiredOn), typeof(KeyTrigger));
    public static readonly DependencyProperty KeyProperty = DependencyProperty.Register("Key", typeof(Key), typeof(KeyTrigger));
    public static readonly DependencyProperty ModifiersProperty = DependencyProperty.Register("Modifiers", typeof(ModifierKeys), typeof(KeyTrigger));
    private UIElement targetElement;

    // Methods
    private static ModifierKeys GetActualModifiers(Key key, ModifierKeys modifiers)
    {
        if ((key == Key.LeftCtrl) || (key == Key.RightCtrl))
        {
            modifiers |= ModifierKeys.Control;
            return modifiers;
        }
        if (((key == Key.LeftAlt) || (key == Key.RightAlt)) || (key == Key.System))
        {
            modifiers |= ModifierKeys.Alt;
            return modifiers;
        }
        if ((key == Key.LeftShift) || (key == Key.RightShift))
        {
            modifiers |= ModifierKeys.Shift;
        }
        return modifiers;
    }

    protected override string GetEventName()
    {
        return "Loaded";
    }

    private static UIElement GetRoot(DependencyObject current)
    {
        UIElement element = null;
        while (current != null)
        {
            element = current as UIElement;
            current = VisualTreeHelper.GetParent(current);
        }
        return element;
    }

    protected override void OnDetaching()
    {
        if (this.targetElement != null)
        {
            if (this.FiredOn == KeyTriggerFiredOn.KeyDown)
            {
                this.targetElement.KeyDown -= new KeyEventHandler(this.OnKeyPress);
            }
            else
            {
                this.targetElement.KeyUp -= new KeyEventHandler(this.OnKeyPress);
            }
        }
        base.OnDetaching();
    }

    protected override void OnEvent(EventArgs eventArgs)
    {
        if (this.ActiveOnFocus)
        {
            this.targetElement = base.Source;
        }
        else
        {
            this.targetElement = GetRoot(base.Source);
        }
        if (this.FiredOn == KeyTriggerFiredOn.KeyDown)
        {
            this.targetElement.KeyDown += new KeyEventHandler(this.OnKeyPress);
        }
        else
        {
            this.targetElement.KeyUp += new KeyEventHandler(this.OnKeyPress);
        }
    }

    private void OnKeyPress(object sender, KeyEventArgs e)
    {
        if ((e.Key == this.Key) && (Keyboard.Modifiers == GetActualModifiers(e.Key, this.Modifiers)))
        {
            base.InvokeActions(e);
        }
    }

    // Properties
    public bool ActiveOnFocus
    {
        get
        {
            return (bool)base.GetValue(ActiveOnFocusProperty);
        }
        set
        {
            base.SetValue(ActiveOnFocusProperty, value);
        }
    }

    public KeyTriggerFiredOn FiredOn
    {
        get
        {
            return (KeyTriggerFiredOn)base.GetValue(FiredOnProperty);
        }
        set
        {
            base.SetValue(FiredOnProperty, value);
        }
    }

    public Key Key
    {
        get
        {
            return (Key)base.GetValue(KeyProperty);
        }
        set
        {
            base.SetValue(KeyProperty, value);
        }
    }

    public ModifierKeys Modifiers
    {
        get
        {
            return (ModifierKeys)base.GetValue(ModifiersProperty);
        }
        set
        {
            base.SetValue(ModifiersProperty, value);
        }
    }
}

In tab controls for example, when you switch to another tab, you get unloaded event, and when you get back to your tab you get a Loaded event again. This causes the registeration of the keydown/up events again.

This seem to be a bug of microsoft since I would thing that they should unregister the events on unload!!!

We have seen it before that KeyTrigger caused Memory Leaks since the main window might have a reference to the Tab that was loaded, and even when it was closed/removed from the tab control then it is still being referenced.

My suggest is to use CallMethodAction with KeyDown event.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!