I am creating a constructor that will take a pair of input iterators. I want the method signature to have compile-time const
semantics similar to:
DataObject::DataObject(const char *begin, const char *end)
However, I can't find any examples of this.
For example, my STL implementation's range constructor for vector
is defined as:
template<class InputIterator>
vector::vector(InputIterator first, InputIterator last)
{
construct(first, last, iterator_category(first));
}
which has no compile-time const
guarantees. iterator_category
/ iterator_traits<>
contain nothing relating to const
, either.
Is there any way to indicate to guarantee the caller that I can't modify the input data?
edit, 2010-02-03 16:35 UTC
As an example of how I would like to use the function, I would like to be able to pass a pair of char*
pointers and know, based on the function signature, that the data they point at will not be modified.
I was hoping I could avoid creating a pair of const char*
pointers to guarantee const_iterator semantics. I may be forced to pay the template tax in this case.
You could simply create a dummy function which calls your template with char * const
pointers. If your template attempts to modify their targets, then your dummy function will not compile. You can then put said dummy inside #ifndef NDEBUG
guards to exclude it from release builds.
The caller can simply use the template with const iterators. If he does, and the compiler doesn't complain, it is guaranteed that the function doesn't modify the data. If it would modify the data, instantiating the template with a const iterator would lead to errors.
You don't really have to force the caller to use const iterators just because you don't modify anything.
What about
#include <vector>
template <class T>
class MyClass{
public:
MyClass(typename T::const_iterator t1,typename T::const_iterator t2){
}
// *EDITED*: overload for pointers (see comments)
MyClass(const T* t1,const T* t2){
}
};
void main(){
std::vector<int> v;
std::vector<int>::const_iterator it1 = v.begin();
std::vector<int>::const_iterator it2 = v.end();
MyClass<std::vector<int> > mv(it1,it2);
// with pointers:
char* c1;
char* c2;
MyClass mc(c1,c2);
}
That vector constructor is receiving its arguments by value, which means that the caller's iterators are copied before being used in the constructor, which of course means that nothing happens to the caller's iterators.
const
for input arguments only really matter when you are passing by reference. e.g.
void foo(int& x)
vs
void foo(const int& x)
In the first example, the caller's input for x
may be modified by foo
. In the second example, it may not, as the reference is const
.
This is easy (but not pretty) if you can afford boost:
#include <boost/static_assert.hpp>
#include <boost/type_traits.hpp>
template<class It>
void f(It b, It e)
{
using namespace boost;
typedef typename std::iterator_traits<It>::reference reference;
BOOST_STATIC_ASSERT(is_const<typename remove_reference<reference>::type>::value);
}
void test()
{
f((char const*)0, (char const*)0); // Compiles
f((char*)0, (char*)0); // Does not compile
}
EDIT: if you want to have and indication about this in your signature then it's common to exploit the name of the template parameter:
template<class ConstIt>
void f(ConstIt b, ConstIt e)
...
来源:https://stackoverflow.com/questions/2193399/how-do-i-require-const-iterator-semantics-in-a-template-function-signature