xact

Creating XNA AudioEngine on windows game project

岁酱吖の 提交于 2020-01-22 02:51:05
问题 I'm reading this book "Learning XNA 4.0", and in chapter 6 it teaches how to play sounds using XACT Audio files. It asks me to create an AudioEngine object, but I can't find that class.AudioEngine I have the right using statement (Microsoft.Xna.Framework.Audio) and the right reference (microsoft.xna.framework.dll). does anybody have any idea whats wrong? 回答1: This is an error in the documentation. AudioEngine is actually in the Microsoft.Xna.Framework.Xact assembly. Add a reference to that,

XNA 4.0 cannot create an AudioEngine

我是研究僧i 提交于 2019-12-20 05:50:55
问题 This question is a derivative of this one: Creating XNA AudioEngine on windows game project I am working from the same book, and have the same problem as the original question. The solution provided by Andrew doesn't work as doesn't exist as well. I am unable to use AudioEngine class in my project. I have tried adding this using statement: using Microsoft.Xna.Framework.Xact; I'm not sure what to do. 回答1: Make sure you have the reference to Microsoft.Xna.Framework.Xact.dll In Visual Studio, in

XNA 4.0 cannot create an AudioEngine

本小妞迷上赌 提交于 2019-12-02 11:16:22
This question is a derivative of this one: Creating XNA AudioEngine on windows game project I am working from the same book, and have the same problem as the original question. The solution provided by Andrew doesn't work as doesn't exist as well. I am unable to use AudioEngine class in my project. I have tried adding this using statement: using Microsoft.Xna.Framework.Xact; I'm not sure what to do. Make sure you have the reference to Microsoft.Xna.Framework.Xact.dll In Visual Studio, in your Game project, right click on References folder -> Add Reference Select Browse tab, and navigate to