window-resize

How to? WPF Window - Maximized, No Resize/Move

血红的双手。 提交于 2019-12-08 15:14:54
问题 I'm trying to make a WPF window that opens already maximized, with no resize/move (in systemmenu, nor in border). It should be maximized all the time, except when the user minimize it. I tried to put WindowState="Maximized" and ResizeMode="CanMinimize", but when window opens, it covers the task bar (i don't want it). I have an hook to WndProc that cancels the SC_MOVE and SC_SIZE. I also can make this control with conditions in WndProc like "if command is restore and is minimized, restore,

If window is less than 768px wide, don't fire function

耗尽温柔 提交于 2019-12-08 07:28:56
问题 If the window width on page load AND resize is less than 768px, I don't want to fire the showCover() function. With the below code, even when the window is less than 768px, it's still being fired. function ipsThemeViewer() { jQuery(window).resize(function() { if ( jQuery(window).width() < 768 ) return false; showCover(); }).resize(); } function showCover() { jQuery('#ipsThemeViewerScreen').hover(function () { var t = jQuery(this); jQuery('.cover').stop().fadeIn('fast'); }, function () { var t

proper implementation of invalidateSize() to display mapbox/leaflet on mobile device

烂漫一生 提交于 2019-12-08 05:53:58
问题 I started a question about a bootstrap leaflet map not displaying on mobile devices How can I fix bootstrap leaflet map mobile display? Since then I have used a simple mapbox template for a map and with invalidateSize() as outlined here https://www.mapbox.com/help/why-map-cropped-hidden-shown/ But still no luck getting the map to display on a mobile phone. Can anyone assist me with the proper implementation of invalidateSize()? Thanks Barry There is a single div element: <div id='map' class=

How to resize C# WPF Program to fit any screen resolution

点点圈 提交于 2019-12-08 03:15:00
问题 I am trying to figure out how to resize my C# WPF Program to essentially fit any screen resolution. I am trying to fit my program to a computer with a screen resolution of 1280 x 1024 . I can't find any information on how to do this exactly, of course I could rig the dimensions of the program to fit the specific screen but every computers screen resolution could be potentially different right? I tried using the obvious solution that was provided here: Resize WPF Window and contents depening

Tkinter w.destroy() blocks/resets window resize

给你一囗甜甜゛ 提交于 2019-12-06 15:58:09
问题 I have a Python 3.5 app using tkinter and create/remove widgets in a canvas on the fly. I noticed that when a widget is being destroyed using w.destroy() during the callback of a window resize, the callback finished correctly, but the window is being reset to its original size. I've tried to delay the w.destroy() using self.after(1000, self.resize) and that kind off works but when dragging/holding the cursor down while the callback is being fired, the resize jumps back anyway. Anyone having a

Keeping winform control centered after window resize

[亡魂溺海] 提交于 2019-12-04 23:40:26
Using Visual Studio 2008, windows forms, C#, .NET 2.0 ... Is there a code-less way to get a control (it happens to be a PictureBox in my case) to stay centered as the window is resized? In other words, using some combination of property settings rather than writing code by hand to keep the element centered. For example, there's a button in the center of a windows forms window, when the user resizes the window, the button will stay fixed in place based on its default anchoring (top,left). What I'd like it to do is to stay centered, regardless of how the window is resized. I'm aware that I could

Tkinter w.destroy() blocks/resets window resize

余生长醉 提交于 2019-12-04 21:49:40
I have a Python 3.5 app using tkinter and create/remove widgets in a canvas on the fly. I noticed that when a widget is being destroyed using w.destroy() during the callback of a window resize, the callback finished correctly, but the window is being reset to its original size. I've tried to delay the w.destroy() using self.after(1000, self.resize) and that kind off works but when dragging/holding the cursor down while the callback is being fired, the resize jumps back anyway. Anyone having a suggestion to remove widgets on the fly and release memory? UPDATE: As a workaround I mark widgets to

How to put limits on resizing a window in pygame

我是研究僧i 提交于 2019-12-04 19:28:47
I have a window in pygame set up like this: screen = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT),pygame.RESIZABLE) As you can see, it is resizable, and that aspect is working perfectly, but if it is too small, then you can not see everything, and so I would like to set up a limit, of for example, you can not resize the screen to have a width os less then 600, or a height of less then 400, is there a way to do that in pygame? Thank you! You can use the pygame.VIDEORESIZE event to check the new windows size on a resize. What you do is on the event, you check the new windows size values,

Increase max popup width in a Chrome extension?

梦想与她 提交于 2019-12-04 10:26:51
问题 I am making a Chrome extension and I need to increase the max width size of the frame window (popup). If I increase the width of popup.html, then the inner width is increased. I need to increase the size of the popup. 回答1: Do you mean you are hitting the width limit? You can increase popup width up to 800px, anything over is ignored. 来源: https://stackoverflow.com/questions/4666032/increase-max-popup-width-in-a-chrome-extension

jQuery resize event not firing

℡╲_俬逩灬. 提交于 2019-12-03 23:47:12
问题 For whatever reason the following: $(function() { $(window).resize(function() { alert("resized!"); }); }); only fires an event when the page is loaded. Resizing the browser window does nothing in both Safari and Firefox. I have not tried it on any other browsers. Any ideas or workaround? 回答1: I think your alert is causing a problem try this instead $(window).resize(function() { $('body').prepend('<div>' + $(window).width() + '</div>'); }); jsfiddle 回答2: it is best to avoid attaching to events