vuforia

vuforia sdk + android failed to initialize Vuforia with permission exception

本秂侑毒 提交于 2019-12-25 04:48:09
问题 App crashes after running the program with failed to initialize Vuforia with permission exception Android version is <uses-sdk android:minSdkVersion="16" android:targetSdkVersion="23" /> testing on device 4.1.1 (api level 16) with front camera only. Permission included in manifest file: <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <uses

Use Vuforia and io.realm db crash the app

吃可爱长大的小学妹 提交于 2019-12-25 04:27:50
问题 I am having trouble using the SDK-Vuforia 5.0.5 with io.realm data pack. When attempting to boot the Vuforia the app this closing and displays the following error in the line of LogCat: W/System.err﹕ The library libVuforia.so could not be loaded By removing the following line in gradle the application runs smoothly: compile 'io.realm:realm-android:0.82.2+' 回答1: You cannot mix 32-bit and 64-bit libraries which is what is happening here. The proper solution would be to ask Vuforia to provide 64

Vuforia Cloud Recognition Android Application

血红的双手。 提交于 2019-12-25 01:03:43
问题 I am trying to use vuforia framework (https://developer.vuforia.com/library/all-articles) to do a simple image recognition task via cloud. My question is that is it possible to take an image from camera and search it in vuforia cloud (without realtime frame processing - AR) ? They have very limited documentation and could not find any relevant information regarding this. 回答1: Vuforia now allows us to upload objects into the target manager, whether it is an image or cylinder/box, or even a

Augmented reality application using unity and vuforia

允我心安 提交于 2019-12-24 19:04:47
问题 Good day everyone, I am currently on the process of creating my first AR application using unity and vuforia sdk. I already know some basics of AR that you need an image target to display the 3d object or information associated with the image target. I have this AR spinning cube this sample app works when it found a valid image target and a 3d cube will display and start to spin. My question is while the phone scans for image target there should be a message saying "Scanning for image target"

Unity / Vuforia download new imageTargets directly to device

白昼怎懂夜的黑 提交于 2019-12-24 18:21:12
问题 I am trying to track an image target rendered by vuforia. I would like to set up a web app where I can upload a new image target that will be downloaded and integrated automatically by the app. Can I set a folder from which I automatically can use all existing image targets to track? 回答1: Well for using image targets different than vuforia provided you have to create your own database. You add a new database than add targets to it. You have to be careful with the ratings of your images. Then

Toast on Image Detection in Vuforia either using Unity or Java without C++

丶灬走出姿态 提交于 2019-12-24 13:43:22
问题 I have to Toast a message when an Image is detected. Which is the easiest way to do? Using Unity or just using JAVA without native calls? I've tried all the ways given in the developer.vuforia.com site I've tried 1. How To Extend the Unity Android Activity 2. How To Use Android Plugins in Unity Apps 3. How To Add Views Over Unity for Android 4. How To Display Toast on Target Detection and Open Website But nothing works.. Please guide me or send a link of a working sample 回答1: I really

Can you create a plane from vuforia target images? [closed]

不羁岁月 提交于 2019-12-24 12:44:23
问题 Closed . This question needs details or clarity. It is not currently accepting answers. Want to improve this question? Add details and clarify the problem by editing this post. Closed 5 months ago . As seen in the photo below i have 4 vuforia target images. What i want to achieve is to measure the angle of the red axis joining two target images, against a plane which i want to generate using the three target images connected by the green line. Hopefully this is more understandable. How would

how to make my 3D Gameobject invisible if no renderer attached in UNITY?

醉酒当歌 提交于 2019-12-24 07:47:06
问题 I have 3D object and I want to make it invisible by turning off its rendering . But when I run the code in runtime it shows :: " Exception in callback: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> UnityEngine.MissingComponentException: There is no 'Renderer' attached to the "3dObject" game object, but a script is trying to access it. " I want to know if There is no renderer then how I am able to see that object in scene/game view.

Can a Prefab loaded from asssetBundle be passed to Vuforia AnchorBehavior declaration

99封情书 提交于 2019-12-24 07:39:53
问题 The goal is a two step process in which a Prefab of a Vuforia GroundPlane object is loaded from an AssetBundle, and passed to the AnchorBehavior variable declaration in order to place the gameObject. And my apologies if as a newcomer to Unity C# i am not as accurate as i would like Tried various approaches to equate the loaded Prefab to the AnchorBehavior. But because these are two types of objects, errors occur indicating these can't be implicitly equal The declarations are the following:

Importing Vufoira Scene into native android app

我的未来我决定 提交于 2019-12-23 19:22:43
问题 I am working on AR app made with unity + vufoira and I wanted to embed it in a native android app. I used this procedures to embed my app Embedding Unity In Android App . But I keep having the following error. 03-04 07:22:24.160 12649-13939/yenettaapp.beblocky E/Unity: AndroidJavaException: java.lang.ClassNotFoundException: com.vuforia.VuforiaUnityPlayer.VuforiaInitializer java.lang.ClassNotFoundException: com.vuforia.VuforiaUnityPlayer.VuforiaInitializer at java.lang.Class.classForName