vuforia

Is is possible to use Vuforia without a camera?

╄→гoц情女王★ 提交于 2019-12-23 19:19:15
问题 Is it possible to use Vuforia without a camera for image tracking? Basically I would like a function I could call with an image as a indata parameter and coordinates of a image target as a result. Does that exist? 回答1: It is unfortunately not possible. I've been looking for such an option myself several times while working on a Moodstocks (image recognition SDK) / Vuforia mashup (see these 2 blog posts if you are interested in it), but the Vuforia SDK prevents the use of any other source than

Camera is black on Android 4.1.2 with Unity3D and Vuforia

﹥>﹥吖頭↗ 提交于 2019-12-23 04:31:35
问题 The company I work is building an android application with vuforia(version 5.x) and Unity3D(version 5.3.5f1 Personal) integration. In newest android devices the camera is opening ok but We're facing problem in older devices like Samsung Galaxy S2(4.1.2). When the device open the camera via vuforia the screen is black and if we try to take a picture the image is obviously black as well. My activity is only instantiating the unity player and it is like code below: public class MainActivity

Camera is black on Android 4.1.2 with Unity3D and Vuforia

巧了我就是萌 提交于 2019-12-23 04:31:15
问题 The company I work is building an android application with vuforia(version 5.x) and Unity3D(version 5.3.5f1 Personal) integration. In newest android devices the camera is opening ok but We're facing problem in older devices like Samsung Galaxy S2(4.1.2). When the device open the camera via vuforia the screen is black and if we try to take a picture the image is obviously black as well. My activity is only instantiating the unity player and it is like code below: public class MainActivity

Bypass Vuforia's handling of the camera image and pose

↘锁芯ラ 提交于 2019-12-23 02:54:20
问题 I want to bypass Vuforia's display handling of the camera image and pose of framemarkers on iOS, is this possible? 回答1: In - (void)QCAR_onUpdate:(QCAR::State *)state you can grab the camera data and the marker poses. Camera image data QCAR::Frame frame = state->getFrame(); for (int i = 0; i < frame.getNumImages(); i++) { const QCAR::Image *image = frame.getImage(i); if (image->getFormat() == kQCARFrameFormat) { const void *pixelData = image->getPixels(); int width = image->getWidth(); int

Unity (Vuforia) embedded within Android App

旧巷老猫 提交于 2019-12-23 01:23:25
问题 i have the exact same problem here with the different that when i added vuforia wrapper unity application got crashed before lunching if i didn't add vuforia wrapper the unity app open and behave normally but with black screen instead of camera Unity (Vuforia) project integrated in Android project shows a black screen on startup Unity Version: 2018.3.6f1 Vuforia version: 8.1.7 Android APP Gradle apply plugin: 'com.android.application' android { compileSdkVersion 28 defaultConfig {

Is it possible to track objects in ARKit like in Vuforia?

天大地大妈咪最大 提交于 2019-12-20 09:13:23
问题 I couldn't find any information if Apple's ARKit supports 3D object tracking (or even image tracking) like Vuforia does. I don't want to place a 3D model just anywhere in the world. Instead I want to detect a specific 3D object and place AR objects in front and on top of that object. Simple example: I want to track a specific toy car in the real world and add a spoiler on top of it in the AR scene. Can someone provide me information wether that is possible or not? 回答1: Update for iOS 12: In

How to keep tracked Image Target model object after tracking lost?

匆匆过客 提交于 2019-12-20 04:12:44
问题 I am developing AR application with Unity3d and Vuforia. I want to keep ImageTarget object that tracked found when It was lost. How to keep tracked Image Target model object after tracking lost? 回答1: The script that handles what happens when tracking is lost is called DefaultTrackableEventHandler.cs and is found in Assets > Vuforia > Scripts. In that file you will find a function OnTrackingLost() This function disables all the renderComponents and colliderComponents for each of the children

AR小游戏 牧师与恶魔

可紊 提交于 2019-12-19 16:06:52
AR小游戏 牧师与恶魔 前言 这是中山大学数据科学与计算机学院2019年3D游戏编程与设计的第十一次作业 所有项目与代码已上传至github当中,欢迎大家访问。 github个人主页: https://starashzero.github.io 3D游戏编程与设计主页: https://starashzero.github.io/3DGameDesign 本次作业项目地址: https://github.com/StarashZero/3DGameDesign/tree/master/hw11 项目要求 图片识别与建模 虚拟按键小游戏 项目简介 我将之前做过的牧师与恶魔实现为AR小游戏,设置两个虚拟按键对应提示、重开两个功能 项目改动不大,但是碰到的坑比写的代码还多,接下来我会对一些坑和解决办法进行总结 排雷 无法开启Vuforia Augmented Reality Supported 提示某文件not registered Vuforia无法成功导入,或每次导入需重启 解决办法: 应该是版本兼容问题,下载安装Unity 2018.4.14f1版本可解决 无法将动态生成的对象的parent设置为ImageTarget,通过代码设置后仍为null 解决办法: 未彻底解决,目前是将动态生成的对象改为直接挂载再ImageTarget下 运行后ImageTarget下的对象错位

3D_HW11

爷,独闯天下 提交于 2019-12-18 22:02:16
3D Programming & Design Date: 2019/12/18 实现效果 实现过程 Vuforia使用 虚拟按键小游戏 实现效果 实现过程 Vuforia使用 进入官网 https://developer.vuforia.com 注册登录账号 点击Develop, 进行License Key的获取 点击Target Manager, 添加数据库 点击Add Target, 我们使用Single Image来进行AR识别 将数据库中的特定文件下载下来 将unitypackage导入unity中 确保unity中有vuforia SDK, 没有的话可以在Unity Hub beta中进行添加 添加AR相机 在VuforiaConfiguration中添加License Key 添加ImageTarget, 并将AssetStore中下载的模型挂载到ImageTarget下, 作为子物体 在ImageTarget的Inspector面板中调整模型与Image的尺寸, 以方便显示. 运行项目, 将数据库中的图片放置到摄像头下, 得到AR效果 虚拟按键小游戏 我们在上面的基础上增加一个Launch虚拟按钮, 触碰虚拟按钮后让Rocket升空. 右键点击ImageTarget, 在Inspector中选择Add VirtualButton

Vuforia: How to change teapot with a text in the image targets example?

怎甘沉沦 提交于 2019-12-18 13:38:38
问题 How do I change the teapot with a text content in Vuforia's Image Target example? The example is available at : https://developer.vuforia.com/resources/sample-apps/image-targets-sample-app 回答1: I tried to access the links mbrenon gave. Unfortunately they didn't load. My solution: The reason why you have a Teapot is because Vuforia is using that class as the image to be shown. In order to have a plane text, I created my own PlaneTextClass. Go to src->main->java->com.qualcomm.vuforia.samples-