opengl vbo advice [closed]
Closed . This question needs to be more focused . It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post . Closed last year . I have a model designed in Blender that i am going to render, in my game engine built using opengl, after exporting it to collada. The model in blender is divided into groups. These groups contains vertices normals and textures with there own index. is it a good thing to do if i rendered each group as a separate vbo or should i render the whole model as a single vbo? Rules of thumb