Can an OpenGLES 2.0 framebuffer be bound to a texture and a renderbuffer at the same time?
问题 Brad Larson provides some great code here and here for 'rendering your scene into a texture-backed framebuffer', but it's not clear whether this is the same framebuffer that I use for the rest of the drawing. If you attach a renderbuffer to a framebuffer, can the framebuffer also render into a texture with the same call? 回答1: Sounds like you might be a bit confused with FBO usage. If you need it, this should get you started: Apple Developer - Drawing offscreen. This could help too.