Image loading using openGL, SOIL

丶灬走出姿态 提交于 2020-01-11 07:28:14

问题


I tried a lot of examples for loading and displaying images in openGL using SOIL. while running the source code below, it displays just a wite quad without an image. I tried to open an image called: foto. I placed the image-file in the folder of the program.

bool* keyStates = new bool[256];
GLuint texture[0];

void resize(int height, int width) {
    const float ar = (float) width / (float) height;
    glViewport(0, 10, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    glFrustum(-ar, ar, -1.0, 1.0, 2.0, 90.0);
    //gluLookAt(0, 2, 0, -1, 1, -3, 0, 1, 0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity() ;
}
void keyOperations (void) {
    if (!keyStates['a']) {}
}
static void Draw(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();
    glTranslatef(0.0f,0.0f,-5.0f);
    texture[0] = SOIL_load_OGL_texture // load an image file directly as a new OpenGL texture
    (
        "foto.png",
        SOIL_LOAD_AUTO,
        SOIL_CREATE_NEW_ID,
        SOIL_FLAG_MIPMAPS | SOIL_FLAG_INVERT_Y | SOIL_FLAG_NTSC_SAFE_RGB | SOIL_FLAG_COMPRESS_TO_DXT
    );
// allocate a texture name

    glBindTexture(GL_TEXTURE_2D, texture[0]);
    glBegin(GL_QUADS);
    glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
    glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
    glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
    glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
    glEnd();
    glutSwapBuffers();
}
void keyPressed (unsigned char key, int x, int y) {
    keyStates[key] = false;
}
void keyUp (unsigned char key, int x, int y) {
    keyStates[key] = true;
}
int main(int argc, char **argv)
{
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
    glutInit(&argc, argv);
    glutInitWindowSize(600, 600);
    glutCreateWindow("ugh fml");
    glutReshapeFunc(resize);
    glutDisplayFunc(Draw);
    glutKeyboardFunc(keyPressed);
    glutKeyboardUpFunc(keyUp);
    /////////////////////////////////////
    glEnable(GL_TEXTURE_2D);
    glShadeModel(GL_SMOOTH);
    glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
    glClearDepth(1.0f);
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LEQUAL);
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
    glutMainLoop();
}

回答1:


You're using a relative path to access foto.png.

Make sure your working directory is where you expect.

Some IDEs like to change the working directory to someplace other than where the executable is.



来源:https://stackoverflow.com/questions/14222312/image-loading-using-opengl-soil

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