iAd banner unpauses spritekit game
问题 I am developing an iOS game using sprite kit with an iAd banner, and this iAd is causing the game to unpause itself, and by unpausing I mean SKActions are continuing, here are some details: 1) I have several objects in my game that have a sequence (in series not parallel) of SKActions. 2) clicking the 'pause game' button on my game's screen and 'resuming' work fine - everything is pauses as desired. NSLog statement in "Note" below not displayed. 3) I've coded the following notification which