Proper usage of metrics with Kivy(So GUI scales well across devices)
问题 I am trying to get my game to look/scale well across different devices. I am attempting to introduce the dp and sp metrics into my apps as much as possible, but in this case I am refactoring a game to use these metrics for layout and widget sizing. Where before, my layouts were sized using size_hint in order to have everything get it's size relative to it's parent(the app itself is not given a size, nor is the window, but the root widget/layout has size_hint=(1, 1) ), I am now faced with